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2 in one #15
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Well First of all, how do you even go exe, you forgot to code that in or smt, cause whatever i enter it just goes to .pym.
I checked the code and this is what i saw:
echo. set /p comp="Do you want it compiled as a .exe/.pyw?: " if "%comp%"==".pyw" goto pyw echo.
and then nothing.
Secondly, when you do chose .pym it returns this after trying to build
usage: pyinstaller [-h] [-v] [-D] [-F] [--specpath DIR] [-n NAME] [--contents-directory CONTENTS_DIRECTORY] [--add-data SOURCE:DEST] [--add-binary SOURCE:DEST] [-p DIR] [--hidden-import MODULENAME] [--collect-submodules MODULENAME] [--collect-data MODULENAME] [--collect-binaries MODULENAME] [--collect-all MODULENAME] [--copy-metadata PACKAGENAME] [--recursive-copy-metadata PACKAGENAME] [--additional-hooks-dir HOOKSPATH] [--runtime-hook RUNTIME_HOOKS] [--exclude-module EXCLUDES] [--splash IMAGE_FILE] [-d {all,imports,bootloader,noarchive}] [--python-option PYTHON_OPTION] [-s] [--noupx] [--upx-exclude FILE] [-c] [-w] [--hide-console {minimize-late,hide-early,minimize-early,hide-late}] [-i <FILE.ico or FILE.exe,ID or FILE.icns or Image or "NONE">] [--disable-windowed-traceback] [--version-file FILE] [-m <FILE or XML>] [-r RESOURCE] [--uac-admin] [--uac-uiaccess] [--argv-emulation] [--osx-bundle-identifier BUNDLE_IDENTIFIER] [--target-architecture ARCH] [--codesign-identity IDENTITY] [--osx-entitlements-file FILENAME] [--runtime-tmpdir PATH] [--bootloader-ignore-signals] [--distpath DIR] [--workpath WORKPATH] [-y] [--upx-dir UPX_DIR] [--clean] [--log-level LEVEL] scriptname [scriptname ...] pyinstaller: error: unrecognized arguments: --format=pyw
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