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I am a passionate graphics, game & software framework programmer.
My interests are:

  • Real-time rendering.
  • Game engine programming.
  • Cross-platform programming.
  • Everything working behind the scenes, such as low level/”close to hardware” programming, software framework and so on.

Currently contributing to MetalANGLE - a project translating OpenGL ES to Metal draw calls.

Featured work

  1. kakashidinho/metalangle

    MetalANGLE: OpenGL ES to Metal API translation layer

    C++ 466

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