Coffee machine demo #164
Replies: 2 comments 5 replies
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Wow, this looks really nice! Thank you! I agree, the wow effect is more relevant in this context than how realistic a physical machine would be :) You're right that a kind of dial is missing. I'm not sure if a generic dial would do the trick here given the need to give it a custom look for this demo. But a dial is conceptually needed here, so the question is: How could it be done? The area the dial's knob can be moved along is probably best represented using one elliptical arc, rendered using a There are some bugs with the Another approach might be to do the math for the half circle by "hand" in property bindings using The blur effect is a bit trickier to do, our renderers don't support that out of the box right now. It is a missing feature though that we'd like the add. In the meantime I think for this demo I'd rather make that effect "by hand" using a pre-rendered image, given that it's static around/underneath the lens. It's not static underneath the knob of the dial, so that would be missing for now :-/. We need a What do you have in mind regarding animations for this, btw? How did you render this mockup? Would you be interested in trying to implement this piece by piece in .60? Or would you like us to give it a try? Either way we need to provide a few building blocks - as you've also noticed. I hope that we can get around to doing that soon. My goal would be to provide some kind of dial element that could either become the basis for this demo or be an inspiration at least. Thanks again for your initiative! |
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I think the way to implement that is to pre-render the backrgound which would include all static elements including the blur and fixed shadow. Then put the dial component on top of it. A question is what should happen when pressing the different buttons? |
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Hello everyone. I'm presenting a first sketch of my coffee machine demwhich I proposed to Olivier.
Its primary goal is to look cool :) Im aware it's quite unlikely that this would be realistic approach in real maschine but to hell with it! i'm going for a wow effect here :)
Please tell me if it would be too much to ask to implement circular dial
dial
For the coffee foam level control, and a blurr effect
blur
for its representation inside a cup ?
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