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Information #1

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kvark opened this issue Apr 15, 2015 · 4 comments
Open

Information #1

kvark opened this issue Apr 15, 2015 · 4 comments

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@kvark
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kvark commented Apr 15, 2015

Naughty Dog fibers

Destiny multi-threading

@ghost
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ghost commented Apr 24, 2015

This has some great info: https://www.youtube.com/watch?v=4OCUEgSNIAY

Not game releated.

@mtsr
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mtsr commented May 1, 2015

@csherratt Awesome presentation, but if you just take a look at the number of instructions on the README.md for HPX to get it to even compile... I'm so happy I'm doing something other than C++ right now.

@mtsr
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mtsr commented May 1, 2015

It does intrigue me whether it would be worth going that far for our goals as well. Getting rid of the explicit multi-threading and switching to resumable functions and asynchronous code instead of tasks.

@kvark
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kvark commented May 11, 2015

I'd like to have a major brainstorm on the topic, actually (and I'm re-watching the presentation, yes). So the main idea of the talk is to make parallelism implicit, and just specify what you want in terms that are compatible with multi-threading (sounds very much Haskell), right? If so, what would be the best way to get these kind of interfaces in Rust?

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