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SampleSandboxed.java
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SampleSandboxed.java
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import org.luaj.vm2.Globals;
import org.luaj.vm2.LoadState;
import org.luaj.vm2.LuaBoolean;
import org.luaj.vm2.LuaString;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaThread;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Varargs;
import org.luaj.vm2.compiler.LuaC;
import org.luaj.vm2.lib.Bit32Lib;
import org.luaj.vm2.lib.DebugLib;
import org.luaj.vm2.lib.PackageLib;
import org.luaj.vm2.lib.TableLib;
import org.luaj.vm2.lib.TwoArgFunction;
import org.luaj.vm2.lib.ZeroArgFunction;
import org.luaj.vm2.lib.jse.JseBaseLib;
import org.luaj.vm2.lib.jse.JseMathLib;
import org.luaj.vm2.lib.jse.JseStringLib;
/** Simple program that illustrates basic sand-boxing of client scripts
* in a server environment.
*
* <p>Although this sandboxing is done primarily in Java here, these
* same techniques should all be possible directly from lua using metatables,
* and examples are shown in examples/lua/samplesandboxed.lua.
*
* <p> The main goals of this sandbox are:
* <ul>
* <li>Lightweight sandbox without using custom class loaders</li>
* <li>use globals per-script and leave out dangerous libraries</li>
* <li>use hook functions with Errors to limit lua scripts</li>
* <li>use read-only tables to protect shared metatables</li>
*
* @see Globals
* @see LuaValue
*/
public class SampleSandboxed {
// These globals are used by the server to compile scripts.
static Globals server_globals;
public static void main(String[] args) {
// Create server globals with just enough library support to compile user scripts.
server_globals = new Globals();
server_globals.load(new JseBaseLib());
server_globals.load(new PackageLib());
server_globals.load(new JseStringLib());
// To load scripts, we occasionally need a math library in addition to compiler support.
// To limit scripts using the debug library, they must be closures, so we only install LuaC.
server_globals.load(new JseMathLib());
LoadState.install(server_globals);
LuaC.install(server_globals);
// Set up the LuaString metatable to be read-only since it is shared across all scripts.
LuaString.s_metatable = new ReadOnlyLuaTable(LuaString.s_metatable);
// Example normal scripts that behave as expected.
runScriptInSandbox( "return 'foo'" );
runScriptInSandbox( "return ('abc'):len()" );
runScriptInSandbox( "return getmetatable('abc')" );
runScriptInSandbox( "return getmetatable('abc').len" );
runScriptInSandbox( "return getmetatable('abc').__index" );
// Example user scripts that attempt rogue operations, and will fail.
runScriptInSandbox( "return setmetatable('abc', {})" );
runScriptInSandbox( "getmetatable('abc').len = function() end" );
runScriptInSandbox( "getmetatable('abc').__index = {}" );
runScriptInSandbox( "getmetatable('abc').__index.x = 1" );
runScriptInSandbox( "while true do print('loop') end" );
// Example use of other shared metatables, which should also be made read-only.
// This toy example allows booleans to be added to numbers.
runScriptInSandbox( "return 5 + 6, 5 + true, false + 6" );
LuaBoolean.s_metatable = new ReadOnlyLuaTable(LuaValue.tableOf(new LuaValue[] {
LuaValue.ADD, new TwoArgFunction() {
public LuaValue call(LuaValue x, LuaValue y) {
return LuaValue.valueOf(
(x == TRUE ? 1.0 : x.todouble()) +
(y == TRUE ? 1.0 : y.todouble()) );
}
},
}));
runScriptInSandbox( "return 5 + 6, 5 + true, false + 6" );
}
// Run a script in a lua thread and limit it to a certain number
// of instructions by setting a hook function.
// Give each script its own copy of globals, but leave out libraries
// that contain functions that can be abused.
static void runScriptInSandbox(String script) {
// Each script will have it's own set of globals, which should
// prevent leakage between scripts running on the same server.
Globals user_globals = new Globals();
user_globals.load(new JseBaseLib());
user_globals.load(new PackageLib());
user_globals.load(new Bit32Lib());
user_globals.load(new TableLib());
user_globals.load(new JseStringLib());
user_globals.load(new JseMathLib());
// This library is dangerous as it gives unfettered access to the
// entire Java VM, so it's not suitable within this lightweight sandbox.
// user_globals.load(new LuajavaLib());
// Starting coroutines in scripts will result in threads that are
// not under the server control, so this libary should probably remain out.
// user_globals.load(new CoroutineLib());
// These are probably unwise and unnecessary for scripts on servers,
// although some date and time functions may be useful.
// user_globals.load(new JseIoLib());
// user_globals.load(new JseOsLib());
// Loading and compiling scripts from within scripts may also be
// prohibited, though in theory it should be fairly safe.
// LoadState.install(user_globals);
// LuaC.install(user_globals);
// The debug library must be loaded for hook functions to work, which
// allow us to limit scripts to run a certain number of instructions at a time.
// However we don't wish to expose the library in the user globals,
// so it is immediately removed from the user globals once created.
user_globals.load(new DebugLib());
LuaValue sethook = user_globals.get("debug").get("sethook");
user_globals.set("debug", LuaValue.NIL);
// Set up the script to run in its own lua thread, which allows us
// to set a hook function that limits the script to a specific number of cycles.
// Note that the environment is set to the user globals, even though the
// compiling is done with the server globals.
LuaValue chunk = server_globals.load(script, "main", user_globals);
LuaThread thread = new LuaThread(user_globals, chunk);
// Set the hook function to immediately throw an Error, which will not be
// handled by any Lua code other than the coroutine.
LuaValue hookfunc = new ZeroArgFunction() {
public LuaValue call() {
// A simple lua error may be caught by the script, but a
// Java Error will pass through to top and stop the script.
throw new Error("Script overran resource limits.");
}
};
final int instruction_count = 20;
sethook.invoke(LuaValue.varargsOf(new LuaValue[] { thread, hookfunc,
LuaValue.EMPTYSTRING, LuaValue.valueOf(instruction_count) }));
// When we resume the thread, it will run up to 'instruction_count' instructions
// then call the hook function which will error out and stop the script.
Varargs result = thread.resume(LuaValue.NIL);
System.out.println("[["+script+"]] -> "+result);
}
// Simple read-only table whose contents are initialized from another table.
static class ReadOnlyLuaTable extends LuaTable {
public ReadOnlyLuaTable(LuaValue table) {
presize(table.length(), 0);
for (Varargs n = table.next(LuaValue.NIL); !n.arg1().isnil(); n = table
.next(n.arg1())) {
LuaValue key = n.arg1();
LuaValue value = n.arg(2);
super.rawset(key, value.istable() ? new ReadOnlyLuaTable(value) : value);
}
}
public LuaValue setmetatable(LuaValue metatable) { return error("table is read-only"); }
public void set(int key, LuaValue value) { error("table is read-only"); }
public void rawset(int key, LuaValue value) { error("table is read-only"); }
public void rawset(LuaValue key, LuaValue value) { error("table is read-only"); }
public LuaValue remove(int pos) { return error("table is read-only"); }
}
}