diff --git a/.gitignore b/.gitignore
index 5e46b81..f5da62b 100644
--- a/.gitignore
+++ b/.gitignore
@@ -39,7 +39,7 @@ Assets/QuestRdp/Models*
# Depend
Assets/Oculus*
-Assets/QuestView*
+#Assets/QuestView*
Assets/MeshBaker*
Assets/SimplestMeshBaker*
Assets/TextMesh Pro*
diff --git a/.vscode/launch.json b/.vscode/launch.json
new file mode 100644
index 0000000..e5d2aa7
--- /dev/null
+++ b/.vscode/launch.json
@@ -0,0 +1,39 @@
+{
+ // IntelliSense を使用して利用可能な属性を学べます。
+ // 既存の属性の説明をホバーして表示します。
+ // 詳細情報は次を確認してください: https://go.microsoft.com/fwlink/?linkid=830387
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "Unity Editor",
+ "type": "unity",
+ "path": "/e:/Unity/quest-rdp/Library/EditorInstance.json",
+ "request": "launch"
+ },
+ {
+ "name": "Windows Player",
+ "type": "unity",
+ "request": "launch"
+ },
+ {
+ "name": "OSX Player",
+ "type": "unity",
+ "request": "launch"
+ },
+ {
+ "name": "Linux Player",
+ "type": "unity",
+ "request": "launch"
+ },
+ {
+ "name": "iOS Player",
+ "type": "unity",
+ "request": "launch"
+ },
+ {
+ "name": "Android Player",
+ "type": "unity",
+ "request": "launch"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Assets/QrdpSwitchMenu.cs b/Assets/QrdpSwitchMenu.cs
new file mode 100644
index 0000000..ae23c2e
--- /dev/null
+++ b/Assets/QrdpSwitchMenu.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class QrdpSwitchMenu : MonoBehaviour
+{
+
+ public GameObject menu;
+
+ private void Update()
+ {
+ if (OVRInput.GetDown(OVRInput.Button.Three))
+ {
+ Switch();
+ }
+ }
+
+ void Switch()
+ {
+ if (menu.activeSelf)
+ {
+ menu.SetActive(false);
+ }
+ else
+ {
+ menu.SetActive(true);
+ }
+ }
+}
diff --git a/Assets/QrdpSwitchMenu.cs.meta b/Assets/QrdpSwitchMenu.cs.meta
new file mode 100644
index 0000000..69ced07
--- /dev/null
+++ b/Assets/QrdpSwitchMenu.cs.meta
@@ -0,0 +1,11 @@
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+guid: 263f5ad9ffae9374a910d1bbd6f89190
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/QuestRdp/Prefabs/Mouse/reticle.prefab b/Assets/QuestRdp/Prefabs/Mouse/reticle.prefab
index 0cb9231..0da021c 100644
--- a/Assets/QuestRdp/Prefabs/Mouse/reticle.prefab
+++ b/Assets/QuestRdp/Prefabs/Mouse/reticle.prefab
@@ -27,7 +27,7 @@ Transform:
m_GameObject: {fileID: 1670910706049606806}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
+ m_LocalScale: {x: 0.02, y: 0.02, z: 0.02}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
diff --git a/Assets/VRKeys/Scripts/Example.meta b/Assets/QuestRdp/Prefabs/Video/Materials.meta
similarity index 58%
rename from Assets/VRKeys/Scripts/Example.meta
rename to Assets/QuestRdp/Prefabs/Video/Materials.meta
index 3f4b860..96c17f5 100644
--- a/Assets/VRKeys/Scripts/Example.meta
+++ b/Assets/QuestRdp/Prefabs/Video/Materials.meta
@@ -1,9 +1,8 @@
fileFormatVersion: 2
-guid: c48ee0479593ba848a263e091bb786a3
+guid: d429abc03f8e4694297f9c7cdad77ba4
folderAsset: yes
-timeCreated: 1499975520
-licenseType: Pro
DefaultImporter:
+ externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/QuestRdp/Prefabs/Video/Materials/GrabBar.mat b/Assets/QuestRdp/Prefabs/Video/Materials/GrabBar.mat
new file mode 100644
index 0000000..f8b8114
--- /dev/null
+++ b/Assets/QuestRdp/Prefabs/Video/Materials/GrabBar.mat
@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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diff --git a/Assets/QuestRdp/Prefabs/Video/Materials/GrabBar.mat.meta b/Assets/QuestRdp/Prefabs/Video/Materials/GrabBar.mat.meta
new file mode 100644
index 0000000..a725dd2
--- /dev/null
+++ b/Assets/QuestRdp/Prefabs/Video/Materials/GrabBar.mat.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/QuestRdp/Prefabs/Video/Monitor.prefab b/Assets/QuestRdp/Prefabs/Video/Monitor.prefab
index 427e4b0..4fabd07 100644
--- a/Assets/QuestRdp/Prefabs/Video/Monitor.prefab
+++ b/Assets/QuestRdp/Prefabs/Video/Monitor.prefab
@@ -114,7 +114,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
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+ m_SizeDelta: {x: 240, y: 45}
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@@ -273,7 +273,7 @@ MeshRenderer:
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m_RendererPriority: 0
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Children: []
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diff --git a/Assets/QuestRdp/Scenes/Example Scene.unity b/Assets/QuestRdp/Scenes/Example Scene.unity
index 089032d..2d64853 100644
--- a/Assets/QuestRdp/Scenes/Example Scene.unity
+++ b/Assets/QuestRdp/Scenes/Example Scene.unity
@@ -120,6 +120,183 @@ NavMeshSettings:
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diff --git a/Assets/QuestRdp/Scripts/Oculus/QrdpOVRInputModule.cs b/Assets/QuestRdp/Scripts/Oculus/QrdpOVRInputModule.cs
index 37e08bc..089074c 100644
--- a/Assets/QuestRdp/Scripts/Oculus/QrdpOVRInputModule.cs
+++ b/Assets/QuestRdp/Scripts/Oculus/QrdpOVRInputModule.cs
@@ -856,8 +856,8 @@ protected override void ProcessDrag(PointerEventData pointerEvent)
///
virtual protected PointerEventData.FramePressState GetGazeButtonState()
{
- var pressed = Input.GetKeyDown(gazeClickKey) || OVRInput.Get(OVRInput.RawButton.RIndexTrigger);
- var released = Input.GetKeyUp(gazeClickKey) || OVRInput.Get(OVRInput.RawButton.RIndexTrigger);
+ var pressed = Input.GetKeyDown(gazeClickKey) || OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger);
+ var released = Input.GetKeyUp(gazeClickKey) || OVRInput.GetUp(OVRInput.RawButton.RIndexTrigger);
#if UNITY_ANDROID && !UNITY_EDITOR
// On Gear VR the mouse button events correspond to touch pad events. We only use these as gaze pointer clicks
diff --git a/Assets/QuestRdp/Scripts/QrdpActivateObject.cs b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs
new file mode 100644
index 0000000..38742c8
--- /dev/null
+++ b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class QrdpActivateObject : MonoBehaviour
+{
+ public GameObject obj;
+ public Transform baseTransform;
+ public Vector3 offset = new Vector3(0, 0, 1);
+
+ public void ActivateWithPosition()
+ {
+ obj.SetActive(true);
+ var position = baseTransform.position +
+ baseTransform.up * offset.y +
+ baseTransform.right * offset.x +
+ baseTransform.forward * offset.z;
+ obj.transform.position = position;
+ obj.transform.rotation = baseTransform.rotation;
+ }
+
+ public void Activate(){
+ obj.SetActive(true);
+ }
+}
diff --git a/Assets/QuestRdp/Scripts/QrdpActivateObject.cs.meta b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs.meta
new file mode 100644
index 0000000..c97918d
--- /dev/null
+++ b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c826b916462c082479d435d34514dab5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/QuestRdp/Scripts/QrdpGenWindow.cs b/Assets/QuestRdp/Scripts/QrdpGenWindow.cs
index ca20f64..aa850e7 100644
--- a/Assets/QuestRdp/Scripts/QrdpGenWindow.cs
+++ b/Assets/QuestRdp/Scripts/QrdpGenWindow.cs
@@ -8,12 +8,14 @@ public class QrdpGenWindow : MonoBehaviour
public GameObject player;
QrdpKeyboardManager keyboardManager;
+ public QrdpUiNumpad Numpad;
// Start is called before the first frame update
void Start()
{
keyboardManager = GetComponent();
Focus();
+ Numpad.OnEnter = StartConnect;
}
public void Focus()
@@ -21,7 +23,7 @@ public void Focus()
keyboardManager.Focus(null, StartConnect);
}
- void StartConnect(string text)
+ public void StartConnect(string text)
{
var offset = new Vector3(0, 1, 3);
var position = player.transform.position +
diff --git a/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs b/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs
index 1cae24d..260914f 100644
--- a/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs
+++ b/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs
@@ -18,15 +18,20 @@ public class QrdpKeyboardManager : MonoBehaviour
public delegate void IOnEnter(string s);
IOnEnter OnEnter;
- private void OnEnable()
+ bool first = true;
+
+ private void Enable()
{
- keyboard.Enable();
- keyboard.SetPlaceholderMessage("");
+ if (first)
+ {
+ first = false;
+ keyboard.SetPlaceholderMessage("");
- keyboard.OnSubmit.AddListener(HandleSubmit);
- keyboard.OnCancel.AddListener(HandleCancel);
- keyboard.OnAddChar.AddListener(HandleAddChar);
- keyboard.OnBackspace.AddListener(HandleBackspace);
+ keyboard.OnSubmit.AddListener(HandleSubmit);
+ keyboard.OnCancel.AddListener(HandleCancel);
+ keyboard.OnAddChar.AddListener(HandleAddChar);
+ keyboard.OnBackspace.AddListener(HandleBackspace);
+ }
}
private void OnDisable()
@@ -40,19 +45,12 @@ private void OnDisable()
keyboard.Disable();
}
- private void Update()
- {
- if (OVRInput.GetDown(OVRInput.Button.Three))
- {
- SwitchKeyboard();
- }
- }
-
public void SwitchKeyboard()
{
if (keyboard.disabled)
{
keyboard.Enable();
+ Enable();
}
else
{
@@ -66,7 +64,7 @@ public void HandleSubmit(string text)
if (OnEnter != null) OnEnter(text);
keyboard.DisableInput();
- StartCoroutine(SubmitEmail(text));
+ StartCoroutine(SubmitText());
}
public void HandleAddChar(string c)
@@ -85,7 +83,7 @@ public void Focus(IOnInput _OnInput, IOnEnter _OnEnter)
OnEnter = _OnEnter;
}
- private IEnumerator SubmitEmail(string email)
+ private IEnumerator SubmitText()
{
keyboard.ShowInfoMessage("");
yield return new WaitForSeconds(0.1f);
diff --git a/Assets/QrdpMonitorManager.cs b/Assets/QuestRdp/Scripts/QrdpMonitorManager.cs
similarity index 100%
rename from Assets/QrdpMonitorManager.cs
rename to Assets/QuestRdp/Scripts/QrdpMonitorManager.cs
diff --git a/Assets/QrdpMonitorManager.cs.meta b/Assets/QuestRdp/Scripts/QrdpMonitorManager.cs.meta
similarity index 100%
rename from Assets/QrdpMonitorManager.cs.meta
rename to Assets/QuestRdp/Scripts/QrdpMonitorManager.cs.meta
diff --git a/Assets/QuestRdp/Scripts/QrdpUiNumpad.cs b/Assets/QuestRdp/Scripts/QrdpUiNumpad.cs
new file mode 100644
index 0000000..cb570c9
--- /dev/null
+++ b/Assets/QuestRdp/Scripts/QrdpUiNumpad.cs
@@ -0,0 +1,76 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System.Linq;
+using UnityEngine.UI;
+
+public class QrdpUiNumpad : MonoBehaviour
+{
+ public delegate void IOnEnter(string s);
+ public IOnEnter OnEnter;
+
+ public Text viewText;
+ public GameObject root;
+
+ void Start()
+ {
+ var transforms = GetComponentsInChildren