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b/Assets/QuestRdp/Scripts/Oculus/QrdpOVRInputModule.cs @@ -856,8 +856,8 @@ protected override void ProcessDrag(PointerEventData pointerEvent) /// virtual protected PointerEventData.FramePressState GetGazeButtonState() { - var pressed = Input.GetKeyDown(gazeClickKey) || OVRInput.Get(OVRInput.RawButton.RIndexTrigger); - var released = Input.GetKeyUp(gazeClickKey) || OVRInput.Get(OVRInput.RawButton.RIndexTrigger); + var pressed = Input.GetKeyDown(gazeClickKey) || OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger); + var released = Input.GetKeyUp(gazeClickKey) || OVRInput.GetUp(OVRInput.RawButton.RIndexTrigger); #if UNITY_ANDROID && !UNITY_EDITOR // On Gear VR the mouse button events correspond to touch pad events. We only use these as gaze pointer clicks diff --git a/Assets/QuestRdp/Scripts/QrdpActivateObject.cs b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs new file mode 100644 index 0000000..38742c8 --- /dev/null +++ b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class QrdpActivateObject : MonoBehaviour +{ + public GameObject obj; + public Transform baseTransform; + public Vector3 offset = new Vector3(0, 0, 1); + + public void ActivateWithPosition() + { + obj.SetActive(true); + var position = baseTransform.position + + baseTransform.up * offset.y + + baseTransform.right * offset.x + + baseTransform.forward * offset.z; + obj.transform.position = position; + obj.transform.rotation = baseTransform.rotation; + } + + public void Activate(){ + obj.SetActive(true); + } +} diff --git a/Assets/QuestRdp/Scripts/QrdpActivateObject.cs.meta b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs.meta new file mode 100644 index 0000000..c97918d --- /dev/null +++ b/Assets/QuestRdp/Scripts/QrdpActivateObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c826b916462c082479d435d34514dab5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/QuestRdp/Scripts/QrdpGenWindow.cs b/Assets/QuestRdp/Scripts/QrdpGenWindow.cs index ca20f64..aa850e7 100644 --- a/Assets/QuestRdp/Scripts/QrdpGenWindow.cs +++ b/Assets/QuestRdp/Scripts/QrdpGenWindow.cs @@ -8,12 +8,14 @@ public class QrdpGenWindow : MonoBehaviour public GameObject player; QrdpKeyboardManager keyboardManager; + public QrdpUiNumpad Numpad; // Start is called before the first frame update void Start() { keyboardManager = GetComponent(); Focus(); + Numpad.OnEnter = StartConnect; } public void Focus() @@ -21,7 +23,7 @@ public void Focus() keyboardManager.Focus(null, StartConnect); } - void StartConnect(string text) + public void StartConnect(string text) { var offset = new Vector3(0, 1, 3); var position = player.transform.position + diff --git a/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs b/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs index 1cae24d..260914f 100644 --- a/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs +++ b/Assets/QuestRdp/Scripts/QrdpKeyboardManager.cs @@ -18,15 +18,20 @@ public class QrdpKeyboardManager : MonoBehaviour public delegate void IOnEnter(string s); IOnEnter OnEnter; - private void OnEnable() + bool first = true; + + private void Enable() { - keyboard.Enable(); - keyboard.SetPlaceholderMessage(""); + if (first) + { + first = false; + keyboard.SetPlaceholderMessage(""); - keyboard.OnSubmit.AddListener(HandleSubmit); - keyboard.OnCancel.AddListener(HandleCancel); - keyboard.OnAddChar.AddListener(HandleAddChar); - keyboard.OnBackspace.AddListener(HandleBackspace); + keyboard.OnSubmit.AddListener(HandleSubmit); + keyboard.OnCancel.AddListener(HandleCancel); + keyboard.OnAddChar.AddListener(HandleAddChar); + keyboard.OnBackspace.AddListener(HandleBackspace); + } } private void OnDisable() @@ -40,19 +45,12 @@ private void OnDisable() keyboard.Disable(); } - private void Update() - { - if (OVRInput.GetDown(OVRInput.Button.Three)) - { - SwitchKeyboard(); - } - } - public void SwitchKeyboard() { if (keyboard.disabled) { keyboard.Enable(); + Enable(); } else { @@ -66,7 +64,7 @@ public void HandleSubmit(string text) if (OnEnter != null) OnEnter(text); keyboard.DisableInput(); - StartCoroutine(SubmitEmail(text)); + StartCoroutine(SubmitText()); } public void HandleAddChar(string c) @@ -85,7 +83,7 @@ public void Focus(IOnInput _OnInput, IOnEnter _OnEnter) OnEnter = _OnEnter; } - private IEnumerator SubmitEmail(string email) + private IEnumerator SubmitText() { keyboard.ShowInfoMessage(""); yield return new WaitForSeconds(0.1f); diff --git a/Assets/QrdpMonitorManager.cs b/Assets/QuestRdp/Scripts/QrdpMonitorManager.cs similarity index 100% rename from Assets/QrdpMonitorManager.cs rename to Assets/QuestRdp/Scripts/QrdpMonitorManager.cs diff --git a/Assets/QrdpMonitorManager.cs.meta b/Assets/QuestRdp/Scripts/QrdpMonitorManager.cs.meta similarity index 100% rename from Assets/QrdpMonitorManager.cs.meta rename to Assets/QuestRdp/Scripts/QrdpMonitorManager.cs.meta diff --git a/Assets/QuestRdp/Scripts/QrdpUiNumpad.cs b/Assets/QuestRdp/Scripts/QrdpUiNumpad.cs new file mode 100644 index 0000000..cb570c9 --- /dev/null +++ b/Assets/QuestRdp/Scripts/QrdpUiNumpad.cs @@ -0,0 +1,76 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.Linq; +using UnityEngine.UI; + +public class QrdpUiNumpad : MonoBehaviour +{ + public delegate void IOnEnter(string s); + public IOnEnter OnEnter; + + public Text viewText; + public GameObject root; + + void Start() + { + var transforms = GetComponentsInChildren