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smartmatrix_t3.h
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smartmatrix_t3.h
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#ifndef __INC_SMARTMATRIX_T3_H
#define __INC_SMARTMATRIX_T3_H
#ifdef SmartMatrix_h
#include<SmartMatrix.h>
extern SmartMatrix *pSmartMatrix;
// note - dmx simple must be included before FastSPI for this code to be enabled
class CSmartMatrixController : public CLEDController {
SmartMatrix matrix;
public:
// initialize the LED controller
virtual void init() {
// Initialize 32x32 LED Matrix
matrix.begin();
matrix.setBrightness(255);
matrix.setColorCorrection(ccNone);
// Clear screen
clearLeds(0);
matrix.swapBuffers();
pSmartMatrix = &matrix;
}
// clear out/zero out the given number of leds.
virtual void clearLeds(int nLeds) {
const rgb24 black = {0,0,0};
matrix.fillScreen(black);
matrix.swapBuffers();
}
// set all the leds on the controller to a given color
virtual void showColor(const struct CRGB & data, int nLeds,CRGB scale) {
PixelController<RGB> pixels(data, nLeds, scale, getDither());
rgb24 *md = matrix.backBuffer();
while(nLeds--) {
md->red = pixels.loadAndScale0();
md->green = pixels.loadAndScale1();
md->blue = pixels.loadAndScale2();
md++;
pixels.stepDithering();
}
matrix.swapBuffers();
}
// note that the uint8_ts will be in the order that you want them sent out to the device.
// nLeds is the number of RGB leds being written to
virtual void show(const struct CRGB *data, int nLeds, CRGB scale) {
PixelController<RGB> pixels(data, nLeds, scale, getDither());
#ifdef SMART_MATRIX_CAN_TRIPLE_BUFFER
rgb24 *md = matrix.getRealBackBuffer();
#else
rgb24 *md = matrix.backBuffer();
#endif
while(nLeds--) {
md->red = pixels.loadAndScale0();
md->green = pixels.loadAndScale1();
md->blue = pixels.loadAndScale2();
md++;
pixels.advanceData();
pixels.stepDithering();
}
matrix.swapBuffers();
#ifdef SMART_MATRIX_CAN_TRIPLE_BUFFER
matrix.setBackBuffer((rgb24*)data);
#endif
}
#ifdef SUPPORT_ARGB
// as above, but every 4th uint8_t is assumed to be alpha channel data, and will be skipped
virtual void show(const struct CARGB *data, int nLeds, CRGB scale) = 0;
#endif
};
#endif
#endif