-
Notifications
You must be signed in to change notification settings - Fork 6
/
supermod.xml
37 lines (31 loc) · 1.86 KB
/
supermod.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
<?xml version="1.0"?>
<mod name="NPC Weapon Customizer">
<hooks script_path="mod.lua" hook_id="lib/">
<post :hook_id="managers/menumanager"/>
<group :hook_id="units/enemies/cop/">
<post :hook_id="actions/full_body/copactionhurt"/>
<post :hook_id="copinventory"/>
</group>
<post :hook_id="units/player_team/teamaiinventory"/>
<post :hook_id="units/weapons/newnpcraycastweaponbase"/>
</hooks>
<!-- weapons box collision -->
<assets base_path="assets/">
<file name="units/payday2/weapons/box_collision/box_collision_weapon_small.cooked_physics"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_small.model"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_small.object"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_small.unit"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_medium.cooked_physics"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_medium.model"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_medium.object"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_medium.unit"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_large.cooked_physics"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_large.model"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_large.object"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_large.unit"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_lmg.cooked_physics"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_lmg.model"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_lmg.object"/>
<file name="units/payday2/weapons/box_collision/box_collision_weapon_lmg.unit"/>
</assets>
</mod>