Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use shader reflection to detect Constant buffers and Textures used in a shader #508

Open
sin3point14 opened this issue Jan 25, 2022 · 0 comments
Labels
enhancement New feature or request

Comments

@sin3point14
Copy link
Contributor

https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflection
This would save us the hassle of adding these manually in the GUI and making same changes in respective shaders

@angad-k angad-k added the enhancement New feature or request label Feb 17, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants