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seems to be a problem with cpu usage #5
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Once I get off work I'll take a look at it. It is interesting that this would happen in the sim. I'll have to do some testing and see if the sim reflects production or not. I suspect it wont as the sim is dependent on your computer. |
I don't see a problem with cpu usage in production. I average around 3 cpu units per call for everything. I think it might be due to a bug in the sim code. It well known by veteran players that the sim isn't 100% 1:1 with production. I would recommend trying it out in a private server if you can.
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just creating base project with consolestats, screeps-profiler, and several task as uglify (but not on this project, because ecma 6 incompatible with last version of uglify according to this issue ).
[] as options
log tick 6430
CPU usage is far more 100%
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