-
Notifications
You must be signed in to change notification settings - Fork 9
/
conds.go
198 lines (165 loc) · 4.72 KB
/
conds.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
// Copyright 2022 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package script
import (
"fmt"
"os"
"runtime"
"sync"
)
// DefaultConds returns a set of broadly useful script conditions.
//
// Run the 'help' command within a script engine to view a list of the available
// conditions.
func DefaultConds() map[string]Cond {
conds := make(map[string]Cond)
conds["GOOS"] = PrefixCondition(
"runtime.GOOS == <suffix>",
func(_ *State, suffix string) (bool, error) {
if suffix == runtime.GOOS {
return true, nil
}
return false, nil
})
conds["GOARCH"] = PrefixCondition(
"runtime.GOARCH == <suffix>",
func(_ *State, suffix string) (bool, error) {
if suffix == runtime.GOARCH {
return true, nil
}
return false, nil
})
conds["compiler"] = PrefixCondition(
"runtime.Compiler == <suffix>",
func(_ *State, suffix string) (bool, error) {
if suffix == runtime.Compiler {
return true, nil
}
switch suffix {
case "gc", "gccgo":
return false, nil
default:
return false, fmt.Errorf("unrecognized compiler %q", suffix)
}
})
conds["root"] = BoolCondition("os.Geteuid() == 0", os.Geteuid() == 0)
return conds
}
// Condition returns a Cond with the given summary and evaluation function.
func Condition(summary string, eval func(*State) (bool, error)) Cond {
return &funcCond{eval: eval, usage: CondUsage{Summary: summary}}
}
type funcCond struct {
eval func(*State) (bool, error)
usage CondUsage
}
func (c *funcCond) Usage() *CondUsage { return &c.usage }
func (c *funcCond) Eval(s *State, suffix string) (bool, error) {
if suffix != "" {
return false, ErrUsage
}
return c.eval(s)
}
// PrefixCondition returns a Cond with the given summary and evaluation function.
func PrefixCondition(summary string, eval func(*State, string) (bool, error)) Cond {
return &prefixCond{eval: eval, usage: CondUsage{Summary: summary, Prefix: true}}
}
type prefixCond struct {
eval func(*State, string) (bool, error)
usage CondUsage
}
func (c *prefixCond) Usage() *CondUsage { return &c.usage }
func (c *prefixCond) Eval(s *State, suffix string) (bool, error) {
return c.eval(s, suffix)
}
// BoolCondition returns a Cond with the given truth value and summary.
// The Cond rejects the use of condition suffixes.
func BoolCondition(summary string, v bool) Cond {
return &boolCond{v: v, usage: CondUsage{Summary: summary}}
}
type boolCond struct {
v bool
usage CondUsage
}
func (b *boolCond) Usage() *CondUsage { return &b.usage }
func (b *boolCond) Eval(s *State, suffix string) (bool, error) {
if suffix != "" {
return false, ErrUsage
}
return b.v, nil
}
// OnceCondition returns a Cond that calls eval the first time the condition is
// evaluated. Future calls reuse the same result.
//
// The eval function is not passed a *State because the condition is cached
// across all execution states and must not vary by state.
func OnceCondition(summary string, eval func() (bool, error)) Cond {
return &onceCond{eval: eval, usage: CondUsage{Summary: summary}}
}
type onceCond struct {
once sync.Once
v bool
err error
eval func() (bool, error)
usage CondUsage
}
func (l *onceCond) Usage() *CondUsage { return &l.usage }
func (l *onceCond) Eval(s *State, suffix string) (bool, error) {
if suffix != "" {
return false, ErrUsage
}
l.once.Do(func() { l.v, l.err = l.eval() })
return l.v, l.err
}
// CachedCondition is like Condition but only calls eval the first time the
// condition is evaluated for a given suffix.
// Future calls with the same suffix reuse the earlier result.
//
// The eval function is not passed a *State because the condition is cached
// across all execution states and must not vary by state.
func CachedCondition(summary string, eval func(string) (bool, error)) Cond {
return &cachedCond{eval: eval, usage: CondUsage{Summary: summary, Prefix: true}}
}
type cachedCond struct {
m sync.Map
eval func(string) (bool, error)
usage CondUsage
}
func (c *cachedCond) Usage() *CondUsage { return &c.usage }
func (c *cachedCond) Eval(_ *State, suffix string) (bool, error) {
for {
var ready chan struct{}
v, loaded := c.m.Load(suffix)
if !loaded {
ready = make(chan struct{})
v, loaded = c.m.LoadOrStore(suffix, (<-chan struct{})(ready))
if !loaded {
inPanic := true
defer func() {
if inPanic {
c.m.Delete(suffix)
}
close(ready)
}()
b, err := c.eval(suffix)
inPanic = false
if err == nil {
c.m.Store(suffix, b)
return b, nil
} else {
c.m.Store(suffix, err)
return false, err
}
}
}
switch v := v.(type) {
case bool:
return v, nil
case error:
return false, v
case <-chan struct{}:
<-v
}
}
}