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Performance boost when there are many actors #101

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ghost opened this issue May 11, 2017 · 1 comment
Open

Performance boost when there are many actors #101

ghost opened this issue May 11, 2017 · 1 comment

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@ghost
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ghost commented May 11, 2017

FPS drops when there are many(<100?) actors. It is caused by z-sorting.

We consider to change sorting algorithm.

Suggestion 1: insertion sort
Suggestion 2: roughly sort by bucket sort, and quick sort.

any ideas?

@ghost ghost changed the title Performance boost when there are large many actors Performance boost when there are many actors May 11, 2017
@ghost
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ghost commented May 18, 2017

If there are'nt another ideas, I'll try 2 implementations suggested above.

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