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FPS drops when there are many(<100?) actors. It is caused by z-sorting.
We consider to change sorting algorithm.
Suggestion 1: insertion sort Suggestion 2: roughly sort by bucket sort, and quick sort.
any ideas?
The text was updated successfully, but these errors were encountered:
If there are'nt another ideas, I'll try 2 implementations suggested above.
Sorry, something went wrong.
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FPS drops when there are many(<100?) actors. It is caused by z-sorting.
We consider to change sorting algorithm.
Suggestion 1: insertion sort
Suggestion 2: roughly sort by bucket sort, and quick sort.
any ideas?
The text was updated successfully, but these errors were encountered: