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Linux App #11
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I need to think about it, can be a fun exercise. Creating Linux version would require rewriting the shaders to GLSL and using framework like Avalonia or Uno for Linux. I would like to keep the UWP Windows version separate for performance. |
I am looking into using Uno for Mac/Linux version. Will try to rewrite the shader to SkSL since SkiaSharp is already included with Uno. Image editing/ML code will also be rewritten to use SkiaSharp to avoid additional ImageSharp dependency. Windows will continue to use UWP/ComputeSharp for performance. SkSL example: |
Thank you so much for considering my request. To be honest I am no developer so i did not understand any of the terms mentioned by you but I was able to come to a conclusion. that you are trying to do something bring a version for MAC/Linux. Thank you so much for that. |
No worries, I use github issue as a bookmark/todo list.
That is correct, yes. |
@rocksdanister that sounds great! Let us know if you need some support from our team 👍 ! |
@rocksdanister Why not use Avalonia? What is performace difference of Avalonia with UWP and Uno? |
I made the final decision to use Avalonia #85 lw_mac_alpha1_d1.mp4
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Hi the Windows app looks awesome, any scope for creating one for Linux desktop ?
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