模板版本:v0.2.2
[!TIP] Github 地址
请到三方库的 Releases 发布地址查看配套的版本信息:@react-native-oh-tpl/react-native-gesture-handler Releases 。对于未发布到npm的旧版本,请参考安装指南安装tgz包。
进入到工程目录并输入以下命令:
npm install @react-native-oh-tpl/react-native-gesture-handler
yarn add @react-native-oh-tpl/react-native-gesture-handler
下面的代码展示了这个库的基本使用场景:
[!WARNING] 使用时 import 的库名不变。
import React, { Component } from "react";
import { Animated, Dimensions } from "react-native";
import {
GestureHandlerRootView,
PanGestureHandler,
} from "react-native-gesture-handler";
const { width } = Dimensions.get("screen");
const circleRadius = 30;
class Circle extends Component {
_touchX = new Animated.Value(width / 2 - circleRadius);
_onPanGestureEvent = Animated.event([{ nativeEvent: { x: this._touchX } }], {
useNativeDriver: true,
});
render() {
return (
<GestureHandlerRootView>
<PanGestureHandler onGestureEvent={this._onPanGestureEvent}>
<Animated.View
style={{
height: 150,
justifyContent: "center",
}}
>
<Animated.View
style={[
{
backgroundColor: "#42a5f5",
borderRadius: circleRadius,
height: circleRadius * 2,
width: circleRadius * 2,
},
{
transform: [
{
translateX: Animated.add(
this._touchX,
new Animated.Value(-circleRadius)
),
},
],
},
]}
/>
</Animated.View>
</PanGestureHandler>
</GestureHandlerRootView>
);
}
}
export default function App() {
return <Circle />;
}
本库未带rc.x的版本号是已经适配了 Codegen
,在使用前需要主动执行生成三方库桥接代码,详细请参考 Codegen 使用文档。
目前 HarmonyOS 暂不支持 AutoLink,所以 Link 步骤需要手动配置。
首先需要使用 DevEco Studio 打开项目里的 HarmonyOS 工程 harmony
{
...
"overrides": {
"@rnoh/react-native-openharmony" : "./react_native_openharmony"
}
}
[!TIP] 引入原生代码之前请确认IDE版本,5.0.3.810及其之后的版本需要在harmony工程中的hvigor-config.json5文件中新增如下配置以解决路径过长导致的编译报错问题 "properties":{ "ohos.nativeResolver":false }
目前有两种方法:
- 通过 har 包引入(在 IDE 完善相关功能后该方法会被遗弃,目前首选此方法);
- 直接链接源码。
方法一:通过 har 包引入(推荐)
[!TIP] har 包位于三方库安装路径的
harmony
文件夹下。
打开 entry/oh-package.json5
,添加以下依赖
"dependencies": {
"@rnoh/react-native-openharmony": "file:../react_native_openharmony",
"@react-native-oh-tpl/react-native-gesture-handler": "file:../../node_modules/@react-native-oh-tpl/react-native-gesture-handler/harmony/gesture_handler.har"
}
点击右上角的 sync
按钮
或者在终端执行:
cd entry
ohpm install
方法二:直接链接源码
[!TIP] 如需使用直接链接源码,请参考直接链接源码说明
打开 entry/src/main/cpp/CMakeLists.txt
,添加:
project(rnapp)
cmake_minimum_required(VERSION 3.4.1)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(RNOH_APP_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(NODE_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../node_modules")
+ set(OH_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules")
set(RNOH_CPP_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../../react-native-harmony/harmony/cpp")
set(LOG_VERBOSITY_LEVEL 1)
set(CMAKE_ASM_FLAGS "-Wno-error=unused-command-line-argument -Qunused-arguments")
set(CMAKE_CXX_FLAGS "-fstack-protector-strong -Wl,-z,relro,-z,now,-z,noexecstack -s -fPIE -pie")
set(WITH_HITRACE_SYSTRACE 1) # for other CMakeLists.txt files to use
add_compile_definitions(WITH_HITRACE_SYSTRACE)
add_subdirectory("${RNOH_CPP_DIR}" ./rn)
# RNOH_BEGIN: manual_package_linking_1
add_subdirectory("../../../../sample_package/src/main/cpp" ./sample-package)
+ add_subdirectory("${OH_MODULES}/@react-native-oh-tpl/react-native-gesture-handler/src/main/cpp" ./gesture-handler)
# RNOH_END: manual_package_linking_1
file(GLOB GENERATED_CPP_FILES "./generated/*.cpp")
add_library(rnoh_app SHARED
${GENERATED_CPP_FILES}
"./PackageProvider.cpp"
"${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp"
)
target_link_libraries(rnoh_app PUBLIC rnoh)
# RNOH_BEGIN: manual_package_linking_2
target_link_libraries(rnoh_app PUBLIC rnoh_sample_package)
+ target_link_libraries(rnoh_app PUBLIC rnoh_gesture_handler)
# RNOH_END: manual_package_linking_2
打开 entry/src/main/cpp/PackageProvider.cpp
,添加:
#include "RNOH/PackageProvider.h"
+ #include "generated/RNOHGeneratedPackage.h"
+ #include "GestureHandlerPackage.h"
using namespace rnoh;
std::vector<std::shared_ptr<Package>> PackageProvider::getPackages(Package::Context ctx) {
return {
+ std::make_shared<RNOHGeneratedPackage>(ctx),
+ std::make_shared<GestureHandlerPackage>(ctx)
};
}
打开 entry/src/main/ets/RNPackagesFactory.ts
,添加:
+ import { GestureHandlerPackage } from '@react-native-oh-tpl/react-native-gesture-handler/ts';
export function createRNPackages(ctx: RNPackageContext): RNPackage[] {
return [
new SamplePackage(ctx),
+ new GestureHandlerPackage(ctx),
];
}
点击右上角的 sync
按钮
或者在终端执行:
cd entry
ohpm install
然后编译、运行即可。
要使用此库,需要使用正确的 React-Native 和 RNOH 版本。另外,还需要使用配套的 DevEco Studio 和 手机 ROM。
请到三方库相应的 Releases 发布地址查看 Release 配套的版本信息:@react-native-oh-tpl/react-native-gesture-handler Releases
[!TIP] 官方文档
GestureDetector 是 Gesture Handler 库 2.x 版本的一个主要组件。
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
Name | Description | Type | Required | Platform | HarmonyOS Support |
---|---|---|---|---|---|
gesture | A gesture object containing the configuration and callbacks. | base gestures or any ComposedGesture | yes | All | yes |
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
method | Description | Type | Platform | HarmonyOS Support |
---|---|---|---|---|
Gesture.Tap() | Creates a new instance of TapGesture with its default config and no callbacks. | function() | All | yes |
Gesture.Pan() | Creates a new instance of PanGesture with its default config and no callbacks. | function() | All | yes |
Gesture.Rotation() | Creates a new instance of RotationGesture with its default config and no callbacks. |
function() | All | yes |
Gesture.LongPress() | Creates a new instance of LongPressGesture with its default config and no callbacks. |
function() | All | yes |
Gesture.Manual() | Creates a new instance of ManualGesture with its default config and no callbacks. |
function() | All | yes |
Gesture.Pinch() | Creates a new instance of PinchGesture with its default config and no callbacks. |
function() | All | yes |
Gesture.Fling() | Creates a new instance of FlingGesture with its default config and no callbacks. |
function() | All | yes |
Gesture Handler 库提供了一种基于原生按钮的 React Native touchable 组件的实现,它不依赖于 React Native 的 JS responder system。这些组件的实现遵循相同的 API,旨在替代 React Native 中的 touchable 组件,HarmonyOS 已全面支持。
BaseButton 属性
Name | Description | Type | Platform | HarmonyOS Support |
---|---|---|---|---|
onActiveStateChange | that gets triggered when button changes from inactive to active and vice versa. | function | All | yes |
onPress | that gets triggered when the button gets pressed | function | All | yes |
onLongPress | that gets triggered when the button gets pressed for at least delayLongPress milliseconds. |
function | All | yes |
exclusive | defines if more than one button could be pressed simultaneously. By default set true . |
boolean | All | yes |
delayLongPress | defines the delay, in milliseconds, after which the onLongPress callback gets called. By default set to 600. |
number | All | yes |
ReactButton 属性
Name | Description | Type | Platform | HarmonyOS Support |
---|---|---|---|---|
underlayColor | this is the background color that will be dimmed when button is in active state. | Color | All | yes |
属性
Name | Description | Type | Platform | HarmonyOS Support |
---|---|---|---|---|
drawerType | A gesture object | 'front'|'back'|'slide' | All | yes |
edgewidth | allows for defining how far from the edge of the content view the gesture should activate. | number | All | yes |
hideStatusBar | when set to true Drawer component will use StatusBar API to hide the OS status bar whenever the drawer is pulled or when its in an "open" state. |
boolean | All | yes |
statusbaranimation | Can be used when hideStatusBar is set to true and will select the animation used for hiding/showing the status bar. |
'fade'|'slide'|'none' | All | yes |
overlaycolor | of a semi-transparent overlay to be displayed on top of the content view when drawer gets open. | color | All | yes |
rendernavigationview | his attribute is present in the standard implementation already and is one of the required params. | function | All | yes |
ondrawerclose | This function is called when the drawer is closed. | function | All | yes |
ondraweropen | This function is called when the drawer is opened. | function | All | yes |
ondrawerslide | his function is called as a drawer sliding open from touch events. | function | All | yes |
ondrawerstatechanged | This function is called when the status of the drawer changes. | function | All | yes |
children | Children is a component which is rendered by default and is wrapped by drawer. | component| function | All | yes |
属性
Name | Description | Type | Platform | HarmonyOS Support |
---|---|---|---|---|
friction | a number that specifies how much the visual interaction will be delayed compared to the gesture distance. | number | All | yes |
leftThreshold | distance from the left edge at which released panel will animate to the open state | number | All | yes |
rightThreshold | distance from the right edge at which released panel will animate to the open state | number | All | yes |
dragOffsetFromLeftEdge | distance that the panel must be dragged from the left edge to be considered a swipe. | number | All | yes |
dragOffsetFromRightEdge | distance that the panel must be dragged from the right edge to be considered a swipe. | number | All | yes |
overshootLeft | a boolean value indicating if the swipeable panel can be pulled further than the left actions panel's width. | boolean | All | yes |
overshootRight | a boolean value indicating if the swipeable panel can be pulled further than the right actions panel's width. I | boolean | All | yes |
overshootFriction | a number that specifies how much the visual interaction will be delayed compared to the gesture distance at overshoot. | number | All | yes |
onSwipeableOpen | method that is called when action panel gets open | function(direction: 'left' | 'right', swipeable: Swipeable) | All | yes |
onSwipeableClose | method that is called when action panel is closed. | function(direction: 'left' | 'right', swipeable: Swipeable) | All | yes |
onSwipeableWillOpen | Called when action panel starts animating on open (either right or left). | function((direction: 'left' | 'right')) | All | yes |
onSwipeableWillClose | Called when action panel starts animating on close. | function((direction: 'left' | 'right')) | All | yes |
renderLeftActions | This map describes the values to use as inputRange for extra interpolation: AnimatedValue: [startValue, endValue] | function(progressAnimatedValue: AnimatedInterpolation, dragAnimatedValue: AnimatedInterpolation, swipeable: Swipeable) |
All | yes |
renderRightActions | method that is expected to return an action panel that is going to be revealed from the right side when user swipes left. | function(progressAnimatedValue: AnimatedInterpolation, dragAnimatedValue: AnimatedInterpolation, swipeable: Swipeable) |
All | yes |
containerStyle | style object for the container (Animated.View), for example to override overflow: 'hidden' . |
StyleProp | All | yes |
childrenContainerStyle | style object for the children container (Animated.View), for example to apply flex: 1 . |
StyleProp | All | yes |
[!WARNING] Consider using the new gestures API instead. The old API is not actively supported and is not receiving the new features. Check out RNGH 2.0 section in Introduction for more information.
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
NAME | Description | TYPE | Required | Platform | HarmonyOS Support |
---|---|---|---|---|---|
enabled | Indicates whether the given handler should be analyzing stream of touch events or not. | boolean | no | All | yes |
hitSlop | This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture. | object | no | All | yes |
onGestureEvent | Takes a callback that is going to be triggered for each subsequent touch event while the handler is in an ACTIVE state. | callback | no | All | yes |
onHandlerStateChange | Takes a callback that is going to be triggered when state of the given handler changes. | callback | no | All | yes |
以下是提供给 onGestureEvent
和 onHandlerStateChange
回调的通用事件数据:
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
NAME | Description | TYPE | Platform | HarmonyOS Support |
---|---|---|---|---|
state | Current state of the handler. | State | All | yes |
numberOfPointers | Represents the number of pointers (fingers) currently placed on the screen. | number | All | yes |
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
NAME | Description | TYPE | Required | Platform | HarmonyOS Support |
---|---|---|---|---|---|
minDist | Minimum distance the finger (or multiple finger) need to travel before the handler activates. | number | no | All | yes |
minPointers | A number of fingers that is required to be placed before handler can activate. | number | no | All | yes |
maxPointers | When the given number of fingers is placed on the screen and handler hasn't yet activated it will fail recognizing the gesture. | number | no | All | yes |
activeOffsetX | Range along X axis (in points) where fingers travels without activation of handler. | number | no | All | yes |
activeOffsetY | Range along Y axis (in points) where fingers travels without activation of handler. | number | no | All | yes |
请到查看基础 handler 类的通用事件数据。以下是 PanGestureHandler 特有的事件数据。
translationX
Translation of the pan gesture along X axis accumulated over the time of the gesture. The value is expressed in the point units.
translationY
Translation of the pan gesture along Y axis accumulated over the time of the gesture. The value is expressed in the point units.
velocityX
Velocity of the pan gesture along the X axis in the current moment. The value is expressed in point units per second.
velocityY
Velocity of the pan gesture along the Y axis in the current moment. The value is expressed in point units per second.
x
X coordinate of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler. Expressed in point units.
y
Y coordinate of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler. Expressed in point units.
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
NAME | Description | TYPE | Required | Platform | HarmonyOS Support |
---|---|---|---|---|---|
minPointers | Minimum number of pointers (fingers) required to be placed before the handler activates. | number | no | All | yes |
maxDurationMs | Maximum time, expressed in milliseconds, that defines how fast a finger must be released after a touch. | number | no | All | yes |
maxDelayMs | Maximum time, expressed in milliseconds, that can pass before the next tap — if many taps are required. | number | no | All | yes |
maxDeltaX | Maximum distance, expressed in points, that defines how far the finger is allowed to travel along the X axis during a tap gesture. | number | no | All | yes |
maxDeltaY | Maximum distance, expressed in points, that defines how far the finger is allowed to travel along the Y axis during a tap gesture. | number | no | All | yes |
maxDist | Maximum distance, expressed in points, that defines how far the finger is allowed to travel during a tap gesture. | number | no | All | yes |
请到查看基础 handler 类的通用事件数据。以下是 TapGestureHandler 特有的事件数据。
x
X coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler.
y
Y coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler.
absoluteX
X coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the window. It is recommended to use absoluteX instead of x in cases when the view attached to the handler can be transformed as an effect of the gesture.
absoluteY
Y coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the window. It is recommended to use absoluteY instead of y in cases when the view attached to the handler can be transformed as an effect of the gesture.
本项目基于 The MIT License (MIT) ,请自由地享受和参与开源。