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OxsyMain.cpp
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OxsyMain.cpp
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#include "OxsyMain.h"
#include "OxsyClassPointers.h"
#include "OxsyBasicCommands.h"
//#include "OxsyCache.h"
//#include "OxsyCalculatePositions.h"
#include "OxsyClassPointers.h"
#include "OxsyClock.h"
#include "OxsyCommandsList.h"
//#include "OxsyConditions.h"
//#include "OxsyCyclesInfo.h"
#include "OxsyInfo.h"
#include "OxsyLogger.h"
//#include "OxsyMessage.h"
#include "OxsyParameters.h"
#include "OxsyPlay.h"
#include "OxsyPlayMode.h"
//#include "OxsyPositions.h"
#include "OxsyScanInfo.h"
#include "OxsyScoreInfo.h"
#include "OxsySensorInfo.h"
//#include "OxsySignal.h"
//#include "OxsySkills.h"
#include "OxsySocket.h"
#include "OxsySocketCommands.h"
//#include "OxsyStrategyLoader.h"
#include "OxsyTime.h"
#include "OxsyUtility.h"
//#include "OxsyWorldModel.h"
#ifdef WIN32
#include <process.h>
#endif
COxsyClassPointers *COxsyMain::m_pClassPointers = NULL;
bool COxsyMain::m_bGameLogFileCreated = false;
bool COxsyMain::m_bRIThreadIsAlive = false;
bool COxsyMain::m_bSCCThreadIsAlive = false;
bool COxsyMain::m_bServerIsAlive = false;
char COxsyMain::m_strCurrentDirectory[FILE_PATH_LENGTH_MAX + 1] = "";
char COxsyMain::m_strTeamName[TEAM_NAME_LENGTH_MAX + 1] = "";
char COxsyMain::m_strServerIP[BUFFER_SIZE_MAX / 256] = "";
char COxsyMain::m_strServerPort[BUFFER_SIZE_MAX / 512] = "";
char COxsyMain::m_strServerVersion[BUFFER_SIZE_MAX / 512] = "";
#ifdef WIN32
HANDLE COxsyMain::m_hSCCEvent = NULL;
HANDLE COxsyMain::m_hRIThread = NULL;
HANDLE COxsyMain::m_hSCCThread = NULL;
#else // _LINUX
OxsyLinuxEvent COxsyMain::m_hSCCEvent;
pthread_t COxsyMain::m_hRIThread;
pthread_t COxsyMain::m_hSCCThread;
#endif
COxsyMain::COxsyMain()
{
}
COxsyMain::~COxsyMain()
{
}
#ifdef WIN32
unsigned int WINAPI ReceiveInformationThreadProc(void* lpParameter)
#else // _LINUX
void* ReceiveInformationThreadProc(void* lpParameter)
#endif
{
COxsyMain::m_bRIThreadIsAlive = true;
COxsyMain::m_pClassPointers->GetPlayPointer()->ReceiveInformation();
COxsyMain::m_bRIThreadIsAlive = false;
COxsyMain::m_bServerIsAlive = false;
SetEvent(COxsyMain::m_hSCCEvent);
#ifdef WIN32
_endthreadex(0);
#endif
return 0;
}
#ifdef WIN32
unsigned int WINAPI SimulationCycleControlerThreadProc(void* lpParameter)
#else // _LINUX
void* SimulationCycleControlerThreadProc(void* lpParameter)
#endif
{
COxsyMain::m_bSCCThreadIsAlive = true;
COxsyMain::m_pClassPointers->GetPlayPointer()->SimulationCycleControler();
COxsyMain::m_bSCCThreadIsAlive = false;
#ifdef WIN32
_endthreadex(0);
#endif
return 0;
}
void COxsyMain::InitOxsyPlayerClasses()
{
m_pClassPointers = new COxsyClassPointers();
m_pClassPointers->SetParametersPointer(new COxsyParameters(m_pClassPointers));
m_pClassPointers->SetBasicCommandsPointer(new COxsyBasicCommands(m_pClassPointers));
// m_pClassPointers->SetCachePointer(new COxsyCache(m_pClassPointers));
// m_pClassPointers->SetCalculatePositionsPointer(new COxsyCalculatePositions(m_pClassPointers));
m_pClassPointers->SetClockPointer(new COxsyClock(m_pClassPointers));
m_pClassPointers->SetCommandsListPointer(new COxsyCommandsList(m_pClassPointers));
// m_pClassPointers->SetConditionsPointer(new COxsyConditions(m_pClassPointers));
// m_pClassPointers->SetCyclesInfoPointer(new COxsyCyclesInfo(m_pClassPointers));
m_pClassPointers->SetInfoPointer(new COxsyInfo(m_pClassPointers));
m_pClassPointers->SetLoggerPointer(new COxsyLogger(m_pClassPointers));
// m_pClassPointers->SetMessagePointer(new COxsyMessage(m_pClassPointers));
m_pClassPointers->SetPlayPointer(new COxsyPlay(m_pClassPointers));
m_pClassPointers->SetPlayModePointer(new COxsyPlayMode(m_pClassPointers));
// m_pClassPointers->SetPositionsPointer(new COxsyPositions(m_pClassPointers));
m_pClassPointers->SetScanInfoPointer(new COxsyScanInfo(m_pClassPointers));
m_pClassPointers->SetScoreInfoPointer(new COxsyScoreInfo(m_pClassPointers));
m_pClassPointers->SetSensorInfoPointer(new COxsySensorInfo(m_pClassPointers));
// m_pClassPointers->SetSignalPointer(new COxsySignal(m_pClassPointers));
// m_pClassPointers->SetSkillsPointer(new COxsySkills(m_pClassPointers));
m_pClassPointers->SetSocketPointer(new COxsySocket(m_pClassPointers));
m_pClassPointers->SetSocketCommandsPointer(new COxsySocketCommands(m_pClassPointers));
// m_pClassPointers->SetStrategyLoaderPointer(new COxsyStrategyLoader(m_pClassPointers));
m_pClassPointers->SetTimePointer(new COxsyTime(m_pClassPointers));
m_pClassPointers->SetUtilityPointer(new COxsyUtility(m_pClassPointers));
// m_pClassPointers->SetWorldModelPointer(new COxsyWorldModel(m_pClassPointers));
}
void COxsyMain::ExitOxsyPlayer()
{
COxsyCommandsList *pCommandsList = m_pClassPointers->GetCommandsListPointer();
COxsySocket *pSocket = m_pClassPointers->GetSocketPointer();
COxsySocketCommands *pSocketCommands = m_pClassPointers->GetSocketCommandsPointer();
if (pSocket->get_socket()->socketfd != SOCKET_ERROR)
{
// trimite comanda de deconectare catre server
pCommandsList->Bye();
// inchide conexiunea cu serverul
pSocketCommands->close_connection(pSocket->get_socket());
}
// inchide fisierul log "Game" daca acesta este deschis
CloseGameLogFile();
#ifdef WIN32
if (m_hSCCEvent) CloseHandle(m_hSCCEvent);
if (m_hRIThread) CloseHandle(m_hRIThread);
if (m_hSCCThread) CloseHandle(m_hSCCThread);
#else // _LINUX
m_hSCCEvent.destroy();
#endif
if (m_pClassPointers->GetLoggerPointer()) delete m_pClassPointers->GetLoggerPointer();
if (m_pClassPointers->GetParametersPointer()) delete m_pClassPointers->GetParametersPointer();
if (m_pClassPointers->GetBasicCommandsPointer()) delete m_pClassPointers->GetBasicCommandsPointer();
// if (m_pClassPointers->GetCachePointer()) delete m_pClassPointers->GetCachePointer();
// if (m_pClassPointers->GetCalculatePositionsPointer()) delete m_pClassPointers->GetCalculatePositionsPointer();
if (m_pClassPointers->GetClockPointer()) delete m_pClassPointers->GetClockPointer();
if (m_pClassPointers->GetCommandsListPointer()) delete m_pClassPointers->GetCommandsListPointer();
// if (m_pClassPointers->GetConditionsPointer()) delete m_pClassPointers->GetConditionsPointer();
// if (m_pClassPointers->GetCyclesInfoPointer()) delete m_pClassPointers->GetCyclesInfoPointer();
if (m_pClassPointers->GetInfoPointer()) delete m_pClassPointers->GetInfoPointer();
// if (m_pClassPointers->GetMessagePointer()) delete m_pClassPointers->GetMessagePointer();
if (m_pClassPointers->GetPlayPointer()) delete m_pClassPointers->GetPlayPointer();
if (m_pClassPointers->GetPlayModePointer()) delete m_pClassPointers->GetPlayModePointer();
// if (m_pClassPointers->GetPositionsPointer()) delete m_pClassPointers->GetPositionsPointer();
if (m_pClassPointers->GetScanInfoPointer()) delete m_pClassPointers->GetScanInfoPointer();
if (m_pClassPointers->GetScoreInfoPointer()) delete m_pClassPointers->GetScoreInfoPointer();
if (m_pClassPointers->GetSensorInfoPointer()) delete m_pClassPointers->GetSensorInfoPointer();
// if (m_pClassPointers->GetSignalPointer()) delete m_pClassPointers->GetSignalPointer();
// if (m_pClassPointers->GetSkillsPointer()) delete m_pClassPointers->GetSkillsPointer();
if (m_pClassPointers->GetSocketPointer()) delete m_pClassPointers->GetSocketPointer();
if (m_pClassPointers->GetSocketCommandsPointer()) delete m_pClassPointers->GetSocketCommandsPointer();
// if (m_pClassPointers->GetStrategyLoaderPointer()) delete m_pClassPointers->GetStrategyLoaderPointer();
if (m_pClassPointers->GetTimePointer()) delete m_pClassPointers->GetTimePointer();
if (m_pClassPointers->GetUtilityPointer()) delete m_pClassPointers->GetUtilityPointer();
// if (m_pClassPointers->GetWorldModelPointer()) delete m_pClassPointers->GetWorldModelPointer();
if (m_pClassPointers) delete m_pClassPointers;
}
void COxsyMain::InitOxsyPlayerVariables()
{
COxsyInfo *pInfo = m_pClassPointers->GetInfoPointer();
if (!m_strTeamName[0])
{
if (!strcmp(DEFAULT_TEAM_SIDE, RIGHT_SIDE_NAME))
{
strcpy(m_strTeamName, DEFAULT_OUR_RIGHT_TEAM_NAME);
}
else
{
strcpy(m_strTeamName, DEFAULT_OUR_LEFT_TEAM_NAME);
}
}
if (!m_strServerIP[0]) strcpy(m_strServerIP, DEFAULT_SERVER_IP);
if (!m_strServerPort[0]) strcpy(m_strServerPort, DEFAULT_SERVER_PORT);
if (!m_strServerVersion[0]) strcpy(m_strServerVersion, DEFAULT_SERVER_VERSION);
////////////////////////////////////////// PMS //////////////////////////////////////////////
// set default team name
pInfo->set_our_team_name(m_strTeamName);
pInfo->set_our_team_name_with_quotes(m_strTeamName);
// set default opponent team name
pInfo->set_opp_team_name(DEFAULT_OPPONENT_TEAM_NAME);
// set default server IP
pInfo->set_server_ip(m_strServerIP);
// set default server port
pInfo->set_server_port(atoi(m_strServerPort));
// set default server version
pInfo->set_server_version(atof(m_strServerVersion));
/////////////////////////////////////////////////////////////////////////////////////////////
}
bool COxsyMain::StartOxsyPlayer()
{
COxsyCommandsList *pCommandsList = m_pClassPointers->GetCommandsListPointer();
COxsyInfo *pInfo = m_pClassPointers->GetInfoPointer();
COxsyParameters *pParameters = m_pClassPointers->GetParametersPointer();
COxsyTime *pTime = m_pClassPointers->GetTimePointer();
char strGameLogFilePath[FILE_PATH_LENGTH_MAX + 1];
#ifdef WIN32
m_hSCCEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
#else // _LINUX
m_hSCCEvent.init(false, false);
#endif
InitInfo info;
PlayModeInfo playModeInfo;
info = pCommandsList->Init(pInfo->get_our_team_name(), pInfo->get_server_version(), (pInfo->get_player_type() == PT_Goalie));
if (info.side == S_Unknown || info.playMode == PM_Unknown || info.number == UNKNOWN_NUMBER || !strcmp(info.strPlayMode, UNKNOWN_NAME))
{
printf("Error to initiate connection with server.\n");
return false;
}
else
{
pInfo->set_unum(info.number);
pInfo->set_init_side(info.side);
playModeInfo.play_mode_time = pTime->get_time();
playModeInfo.play_mode = info.playMode;
m_bServerIsAlive = true;
}
strcpy(strGameLogFilePath, m_strCurrentDirectory);
strcat(strGameLogFilePath, GAME_LOG_FILE_NAME);
pInfo->set_game_log_file_path(strGameLogFilePath);
// creeaza fisierul log pentru inregistarea actziunilor din timpul jocului
#ifdef CREATE_GAME_LOG_FILE
CreateGameLogFile();
#endif
// takes parameters that will be sends by server or will be reads from file
if (!pParameters->GetParameters())
{
if (USE_DEFAULT_PARAMETERS == false)
{
printf("Error to get parameters from server.\n");
return false;
}
}
// create application threads
#ifdef WIN32
m_hSCCThread = (HANDLE)_beginthreadex(NULL, 0, SimulationCycleControlerThreadProc, NULL, 0, NULL);
if(m_hSCCThread == NULL)
{
printf("Error to create thread SimulationCycleControler.\n");
return false;
}
m_hRIThread = (HANDLE)_beginthreadex(NULL, 0, ReceiveInformationThreadProc, NULL, 0, NULL);
if(m_hRIThread == NULL)
{
printf("Error to create thread ReceiveInformation.\n");
return false;
}
#else // _LINUX
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
pthread_attr_setinheritsched(&attr, PTHREAD_EXPLICIT_SCHED);
if (pthread_create(&m_hRIThread, &attr, ReceiveInformationThreadProc, NULL) != 0)
{
printf("Error to create thread ReceiveInformation.\n");
return false;
}
if (pthread_create(&m_hSCCThread, &attr, SimulationCycleControlerThreadProc, NULL) != 0)
{
printf("Error to create thread SimulationCycleControler.\n");
return false;
}
#endif
// enhance application threads priority
#ifdef WIN32
SetThreadPriority(m_hRIThread,THREAD_PRIORITY_TIME_CRITICAL);
SetThreadPriority(m_hSCCThread,THREAD_PRIORITY_HIGHEST);
#else // _LINUX
struct sched_param param;
int policy;
pthread_getschedparam(m_hRIThread, &policy, ¶m);
param.sched_priority = sched_get_priority_max(SCHED_RR) - 1;
pthread_setschedparam(m_hRIThread, SCHED_RR, ¶m);
param.sched_priority--;
pthread_setschedparam(m_hSCCThread, SCHED_RR, ¶m);
#endif
return true;
}
void COxsyMain::GetCommandLineParameters(int argc, char** argv)
{
char *ptr;
strcpy(m_strCurrentDirectory, argv[0]);
#ifdef WIN32
ptr = strrchr(m_strCurrentDirectory, '\\');
if (ptr) *ptr = '\0';
#else // _LINUX
ptr = strrchr(m_strCurrentDirectory, '/');
if (ptr) *ptr = '\0';
#endif
for(int i = 0; i < argc; i++)
{
if (!strcmp(argv[i], "-team_name"))
{
i++;
if (i < argc) strcpy(m_strTeamName, argv[i]);
}
else
if(!strcmp(argv[i], "-server_ip"))
{
i++;
if (i < argc) strcpy(m_strServerIP, argv[i]);
}
else
if(!strcmp(argv[i], "-server_port"))
{
i++;
if (i < argc) strcpy(m_strServerPort, argv[i]);
}
else
if(!strcmp(argv[i], "-server_version"))
{
i++;
if (i < argc) strcpy(m_strServerVersion, argv[i]);
}
}
/*
// Only for tests purpose
printf("%s\n", m_strCurrentDirectory);
printf("%s\n", m_strTeamName);
printf("%s\n", m_strServerIP);
printf("%s\n", m_strServerPort);
printf("%s\n", m_strServerVersion);
*/
return;
}
void COxsyMain::CreateGameLogFile()
{
COxsyInfo *pInfo = m_pClassPointers->GetInfoPointer();
COxsyLogger *pLogger = m_pClassPointers->GetLoggerPointer();
// Deschide fisierul log "Game"
if (pLogger->OpenFile(pInfo->get_game_log_file_path(), "w") != -1)
{
m_bGameLogFileCreated = true;
}
}
void COxsyMain::CloseGameLogFile()
{
COxsyInfo *pInfo = m_pClassPointers->GetInfoPointer();
COxsyLogger *pLogger = m_pClassPointers->GetLoggerPointer();
if (pLogger->GetFileHandler(pInfo->get_game_log_file_path()))
{
// Inchide fisierul log "Game"
pLogger->CloseFile(pInfo->get_game_log_file_path());
}
}
// ------------------------------ Only for some tests purpose -----------------------------
void COxsyMain::Test()
{
return;
ExitOxsyPlayer();
exit(0);
}
// ----------------------------------------------------------------------------------------