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Policy bug for AI civs #15

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DinkyDoja opened this issue Oct 29, 2023 · 0 comments
Open

Policy bug for AI civs #15

DinkyDoja opened this issue Oct 29, 2023 · 0 comments

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@DinkyDoja
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Recently I have noticed a strange bug with the Mod where at the start (and throughout the game) every single AI civ picks the same social policy as each other even when it doesn't make sense for that particular civ to pick that social policy.
I've noticed this and thought I'd spectate a few games and sure enough it happened over and over again, regardless of seed, settings or combination of civilisations. I have already tried deleting and reinstalling the mod (didn't solve the problem), then I've deleted the whole game from my phone, exclusively downloaded only the BNW mod and the issue was still present. Screenshot_20231029-115126
Screenshot_20231029-115202
Screenshot_20231029-115754

These last screenshots show the same seed and settings with the same AI civs but with the mod disabled, all with different starting social policies more in line with what the civ would need
Screenshot_20231029-115820
Screenshot_20231029-115824
Screenshot_20231029-115915

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