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If the mouse is moved too early, then the camera gets tilted when using pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
This was tested on Phantom Camera: v0.7.2.1 Godot: v4.2.1 and v4.2.2
v0.7.2.1
v4.2.1
v4.2.2
Open 3d_follow_third_person_example_scene and move mouse erratically in one direction as much as possible during load.
3d_follow_third_person_example_scene
No response
The text was updated successfully, but these errors were encountered:
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Issue description
If the mouse is moved too early, then the camera gets tilted when using
pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
This was tested on
Phantom Camera:
v0.7.2.1
Godot:
v4.2.1
andv4.2.2
Steps to reproduce
Open
3d_follow_third_person_example_scene
and move mouseerraticallyin one direction as much as possible during load.(Optional) Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: