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Teleport Phantom Camera Call Method #346

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ramokz opened this issue Jul 13, 2024 · 0 comments
Open

Teleport Phantom Camera Call Method #346

ramokz opened this issue Jul 13, 2024 · 0 comments
Labels
2D Issues concerning 2D scenes 3D Issues concerning 3D scenes enhancement New feature or request phantom camera Related to PhantomCamera nodes

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@ramokz
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ramokz commented Jul 13, 2024

Project Type

2D, 3D

Feature Description

Allows the user to teleport a PCam to the designated position and rotation — effectively skipping over any damping behaviour.

This is to simplify the user from having to do more manual approaches like enabling or disabling damping or utilizing a multiple PCam setup to achieve the desired result.

Use Cases

When moving a followed or looked-at node a long distance while the PCam has damping enabled, but where the damping then leads to having to wait for the camera to catch-up up with the node. The Current result is that it can disrupt the scene's flow and interaction.

(Optional) Proposed Solution

No response

@ramokz ramokz added enhancement New feature or request phantom camera Related to PhantomCamera nodes 3D Issues concerning 3D scenes 2D Issues concerning 2D scenes labels Jul 13, 2024
@ramokz ramokz moved this to 🔖 Ready in PhantomCamera Jul 16, 2024
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Labels
2D Issues concerning 2D scenes 3D Issues concerning 3D scenes enhancement New feature or request phantom camera Related to PhantomCamera nodes
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Status: 🔖 Ready
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