Teleport Phantom Camera Call Method #346
Labels
2D
Issues concerning 2D scenes
3D
Issues concerning 3D scenes
enhancement
New feature or request
phantom camera
Related to PhantomCamera nodes
Project Type
2D, 3D
Feature Description
Allows the user to teleport a
PCam
to the designated position and rotation — effectively skipping over any damping behaviour.This is to simplify the user from having to do more manual approaches like enabling or disabling damping or utilizing a multiple
PCam
setup to achieve the desired result.Use Cases
When moving a followed or looked-at node a long distance while the
PCam
has damping enabled, but where the damping then leads to having to wait for the camera to catch-up up with the node. The Current result is that it can disrupt the scene's flow and interaction.(Optional) Proposed Solution
No response
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