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Is it possible to have a built-in lookahead distance for jumping and falling that adjusts depending on the falling and jumping speed? I believe it can be done currently by manually adjusting the Follow Target Offsets depending on the Y velocity, but it would be very useful to have it out-of-the-box for a lot of 2D games.
Use Cases
If the character is falling pretty fast or jumping/springing quickly, this would ensure the player doesn't leave the screen.
Importance
Low - there are workarounds where the proposed feature would just simplify things
Usage
Often - a significant amount of projects can find this useful
(Optional) Proposed Solution
No response
The text was updated successfully, but these errors were encountered:
It's not a built-in feature at the minute, but there are plans for implementing it.
There is an existing PR for that, with an explanation for how it ought to work.
TLDR; the velocity of the follow target would offset the camera in the direction the target is moving.
the velocity of the follow target would offset the camera in the direction the target is moving.
Yep, it should also maintain the same distance depending on velocity (so super fast falling, jumping or running doesn't allow the tweening camera position to lag behind).
Project Type
2D
Feature Description
Is it possible to have a built-in lookahead distance for jumping and falling that adjusts depending on the falling and jumping speed? I believe it can be done currently by manually adjusting the Follow Target Offsets depending on the Y velocity, but it would be very useful to have it out-of-the-box for a lot of 2D games.
Use Cases
If the character is falling pretty fast or jumping/springing quickly, this would ensure the player doesn't leave the screen.
Importance
Low - there are workarounds where the proposed feature would just simplify things
Usage
Often - a significant amount of projects can find this useful
(Optional) Proposed Solution
No response
The text was updated successfully, but these errors were encountered: