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Good question! Can think of two ways of offsetting the camera and move it ahead of the tracked Node during runtime.
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Good question! Can think of two ways of offsetting the camera and move it ahead of the tracked Node during runtime.
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Hi, thank you for this awesome tool. One question how should i call the ( "Follow Parameters/Target Offset" ) PhantomCamera2D ? So what im trying to achieve is a "pan" or " look ahead" (idk how to call it) when im running im trying to push the offset of the camera ahead. Should i call the offset of the camera2d or is there a way to call it in the PhantomCamera2D? Still learning Godot. Thank you in advance.
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