Visual effects (aka "Juice") #162
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Yes! It's planned for the upcoming v0.7 (#126)
Hadn't thought about it, but it's a neat idea. By the looks of it, there is an ongoing proposal for adding it in natively. So if that comes to pass, then it feels like it would be both better and easier to utilize that as it would be less overhead. Though, there is also an argument to allow a slot to apply a custom shader for the camera per
Also hadn't thought of this. Though, am not too sure how useful this one will be to directly support. Since you could technically just tween between different PCams with different FoVs when the velocity reaches a threshold. Alternatively, you could also dynamically interpolate the FoV with
"Wind particles" specifically, to me, feels like a very project and art style specific need. Think, similar to the other point about Motion Blur, it's something that could be part of a general particle camera effect slot for each |
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Would it be within the scope of this projects to include features such as:
or should these be a separate addon? If added to the main project, they would obviously be optionally enabled.
Inspiration:
https://www.youtube.com/watch?v=0JVM7mbVh6U
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