How do I limit/clamp the camera's position to my level/TileMap? #109
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At the minute there's no official way of doing this, but think it's a very worthwhile addition. Am not overly familiar with TileMaps, so would you be okay with making a Feature proposal describing any details or additional nice-to-haves. E.g. would it be ideal to limit the camera to a bounding box as well as having an optional margin to not be clamped exactly to the edge of the TileMap? |
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Closing the discussion post as this has now become a feature proposal instead #111 |
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Exactly as the title says, how would I go about limiting the camera's position to the bounding box of my level?
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