-
Notifications
You must be signed in to change notification settings - Fork 111
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sega Saturn image shaking #539
Comments
Additional info: |
This is intermittent sync loss. The CSync extraction works most of the time, but has trouble locking on to the signal fully. |
i saw people are talking about putting some resistors on the sync line. |
That's exactly it, yea. I don't know how these various custom GBS are built though. The vanilla pcb can be modified with a resistor towards ground on sync. |
Do you know with how much "ohm" i should start? |
Experiment! :p |
Hello, greetings from germany :)
i am searching for a resolution in terms of my issue with an gbsc AIO.
Using the clear one like in the image below
I have a pal sega saturn in combination with the gbsc (updated to the latest FW from here through arduino IDE).
Picture everything looks amazing good, but the image is shaking in the saturn menu and in some movie ingame scenes.
https://www.youtube.com/shorts/rCAhoEfO_2M
Funny thing is, in 3D game play there is no shaking at all.
I tried RGB scart with sync on composite video, RGB via component with sync on Luma, but the issue remains.
Changed a lot of settings in the webUI including syncwatcher and so on, brought no change.
Connecting the saturn directly to the TV without the gbsc is working without any problems.
Also the shaking becomes more less the more the system is running in combination with the gbsc.
Other consoles like the mega drive (genesis) or NES are having 0 issues.
I am pretty at my end with ideas for the moment.
Thanks in advance
The text was updated successfully, but these errors were encountered: