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.gitignore
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.gitignore
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# =============== #
# Unity generated #
# =============== #
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
ExportedObj/
.consulo/
*.svd
*.userprefs
*.csproj
*.pidb
*.suo
*.sln
*.svd
*.user
*.unityproj
*.tmp
*.booproj
*/.vs/
*.pdb
/PubNubUnity/Library/metadata/*
/PubNubUnity/Library/PackageCache/*.meta
/PubNubUnity/Library/ShaderCache/*
/PubNubUnity/Library/*.log
/PubNubUnity/Library/ScriptAssemblies/*.meta
/PubNubUnity/Logs/*
/PubNubUnity/Library/*.asset
/PubNubUnity/Library/*.txt
/PubNubUnity/Library/*.prefs
/PubNubUnity/Library/*.dwlt
/PubNubUnity/Library/*.db
/PubNubUnity/Assets/*.meta
/PubNubUnity/Library/*.meta
/PubNubUnity/Packages/*.meta
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
Thumbs.db