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Looks to be the consequence of SDL adding proper input flow for Apple Pencil, making it become treated as mouse by the current osu-framework master implementations (as opposed to a touch previously).
This is a good opportunity to handle this more explicitly within OsuTouchInputMapper as pen input, as well as to support hovering style (which was not possibly supported beforehand).
Scratch the part about supporting hovering playstyle, that is not possible with the current structure of osu-framework and is not part of the regression that led to this issue thread.
Type
Game behaviour
Bug description
hardware: ipad 9th gen, apple pencil 1st gen
[i hope i word this well]
Screenshots or videos
played_apple_pencil.mp4
played_drag_finger.mp4
Version
2025.118.0-lazer
Logs
logs.zip
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