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animationbuffer.h
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animationbuffer.h
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#ifndef ANIMATIONBUFFER_H
#define ANIMATIONBUFFER_H
#include <QPixmap>
#include <QVector>
#include <QtCore>
#include "tilebuffer.h"
//enum AnimationType {
//};
#define ANIMATION_INTERVAL 20 //w milisekundach (1/1000s)
struct Animation {
int Fps;
QVector<int> Frames; //każda klatka animacji jest indexem z TileBuffer'a
bool isPingPong;
int CurrentFrame;
int delay;
};
class AnimationBuffer : public QObject
{
Q_OBJECT
public:
AnimationBuffer();
~AnimationBuffer();
void setTileBuffer(TileBuffer *buf);
QPixmap *getFramePixmap(int AnimationIndex);
QPixmap *getFirstFramePixmap(int AnimationIndex);
void syncAllAnimations();
void clear();
QVector<Animation> Animations;
private:
TileBuffer *Tiles;
QTimer *timer;
public slots:
void UpdateAnimations();
signals:
void onAnimationUpdate();
};
#endif // ANIMATIONBUFFER_H