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CameraHelper position, rotation is fixed at original point I replaced it to SpotLightHelper, and it works
const spotLightCameraHelper = new THREE.CameraHelper(spotLight.shadow.camera); spotLightCameraHelper.visible = true; scene.add(spotLightCameraHelper); const spotLightHelper = new THREE.SpotLightHelper(spotLight); spotLightHelper.visible = true; scene.add(spotLightHelper);
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CameraHelper position, rotation is fixed at original point
I replaced it to SpotLightHelper, and it works
The text was updated successfully, but these errors were encountered: