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SSR already exists in the vanilla threejs Post Processing library but would be great to have in Pmdnrs so that users don't have to add it manually and load two PP libraries or just that one shader.
Describe the solution you'd like
Adding SSR to the current library would simplify adding reflections and also up the visual quality for everyone.
Describe alternatives you've considered
Tried adding it manually in my own projects and it is just tedious and inefficient to use two Post Processing libraries.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem?
SSR already exists in the vanilla threejs Post Processing library but would be great to have in Pmdnrs so that users don't have to add it manually and load two PP libraries or just that one shader.
Describe the solution you'd like
Adding SSR to the current library would simplify adding reflections and also up the visual quality for everyone.
Describe alternatives you've considered
Tried adding it manually in my own projects and it is just tedious and inefficient to use two Post Processing libraries.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: