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scene.h
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scene.h
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/*
* Copyright (C) 2014-2018 Philippe Aubertin.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of other contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CRITTERS_SCENE_H_
#define CRITTERS_SCENE_H_
#include <SDL/SDL.h>
#include "critter.h"
#define SCENE_WIDTH 800
#define SCENE_HEIGHT 500
#define SCENE_FOODS 4
#define SCENE_DANGERS 2
typedef struct scene_t scene_t;
scene_t *scene_new(void);
void scene_free(scene_t *scene);
void scene_render(scene_t *scene, SDL_Surface *screen, int v_offset, int h_offset);
void scene_update(scene_t *scene, float delta);
void scene_resize(scene_t *scene, int width, int height);
void scene_shake(scene_t *scene);
void scene_add_critter(scene_t *scene, critter_t *critter);
critter_t *scene_harvest_critter(scene_t *scene);
critter_t *scene_first_critter(scene_t *scene);
critter_t *scene_next_critter(scene_t *scene, critter_t *critter);
#endif