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critter.h
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critter.h
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/*
* Copyright (C) 2014 Philippe Aubertin.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of other contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CRITTERS_CRITTER_H_
#define CRITTERS_CRITTER_H_
#include <SDL/SDL.h>
#include "brain.h"
#include "thing.h"
#include "genome.h"
#include "stimuli.h"
typedef struct critter_t critter_t;
struct critter_t {
thing_t thing;
genome_t *genome;
brain_control_t brain_control;
critter_t *next;
float angle;
int food_count;
int danger_count;
float cx1;
float cy1;
float cx2;
float cy2;
};
critter_t *critter_new(genome_t *genome);
static inline void critter_free(critter_t *critter) {
thing_free(&critter->thing);
}
static inline void critter_render(critter_t *critter, SDL_Surface *screen, int v_offset, int h_offset) {
thing_render(&critter->thing, screen, v_offset, h_offset);
}
static inline void critter_update_position(critter_t *critter, float delta, float w, float h) {
thing_update_position(&critter->thing, delta, w, h);
}
static inline void critter_update_brain(critter_t *critter, const stimuli_t *stimuli) {
brain_control_compute(&critter->brain_control, critter->genome, stimuli);
}
static inline void critter_genome_transplant(critter_t *critter, genome_t *genome) {
genome_free(critter->genome);
critter->genome = genome_clone(genome);
}
static inline void critter_set_position(critter_t *critter, float x, float y) {
thing_set_position(&critter->thing, x, y);
}
static inline float critter_get_x(critter_t *critter) {
return thing_get_x(&critter->thing);
}
static inline float critter_get_y(critter_t *critter) {
return thing_get_y(&critter->thing);
}
static inline thing_t *critter_get_thing(critter_t *critter) {
return &critter->thing;
}
#endif