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TextureManager.md

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Phaser 3.60.0 Change Log

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Texture Manager New Features

  • TextureManager.silentWarnings is a new boolean property that, when set, will prevent the Texture Manager from emiting any warnings or errors to the console in the case of missing texture keys or invalid texture access. The default is to display these warnings, this flag toggles that.
  • TextureManager.parseFrame is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance.
  • All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source parameter: addSpriteSheet, addAtlas, addAtlasJSONArray, addAtlasJSONHash, addAtlasXML and addAtlasUnity. This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures.
  • Textures.Events.ADD_KEY is a new event dispatched by the Texture Manager when a texture with the given key is added, allowing you to listen for the addition of a specific texture (thanks @samme)
  • Textures.Events.REMOVE_KEY is a new event dispatched by the Texture Manager when a texture with the given key is removed, allowing you to listen for the removal of a specific texture (thanks @samme)

Texture Manager Updates

  • Texture.has will now return a strict boolean, rather than an object that can be cooerced into a boolean (thanks @samme)
  • The CanvasTexture.draw method has a new optional parameter update which allows you to control if the internal ImageData is recalculated, or not (thanks @samme)
  • The CanvasTexture.drawFrame method has a new optional parameter update which allows you to control if the internal ImageData is recalculated, or not (thanks @samme)
  • The CanvasTexture.clear method has a new optional parameter update which allows you to control if the internal ImageData is recalculated, or not (thanks @samme)
  • The TextureManager.get method can now accept a Frame instance as its parameter, which will return the frames parent Texture.
  • The GameObject.setFrame method can now accept a Frame instance as its parameter, which will also automatically update the Texture the Game Object is using.
  • When you try to use a frame that is missing on the Texture, it will now give the key of the Texture in the console warning (thanks @samme)
  • The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
  • A Texture ScaleMode will now override the Game Config antialias setting under the Canvas Renderer, where-as before if antialias was true then it would ignore the scale mode of the texture (thanks @Cirras)
  • The temporary canvas created in CanvasFeatures for the checkInverseAlpha test is now removed from the CanvasPool after use.
  • The CanvasFeatures tests and the TextureManager _tempContext now specify the { willReadFrequently: true } hint to inform the browser the canvas is to be read from, not composited.
  • When calling TextureManager.getTextureKeys it will now exclude the default __WHITE texture from the results (thanks @samme)
  • The Texture.destroy method will only destroy sources, dataSources and frames if they exist, protecting against previously destroyed instances.

Texture Manager Bug Fixes

  • The SpriteSheetFromAtlas parser was using the incorrect sourceIndex to grab frames from a given texture. This caused a crash whenever a trimmed spritesheet was added from any multiatlas image other than the first (thanks @Bambosh)
  • The endFrame and startFrame properties of the SpriteSheet parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given startFrame so that is frame zero and end at endFrame, regardless how many other frames are in the sheet.

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