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To note three.js implementation examples shows the same signs:
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changed the title
PCSS sampling pattern very visible in specular reflection when light intensity high
PCSS soft shadow disappears in specular reflection when light intensity high
May 31, 2024
The soft gradient disappears when mixed with the color and the sampling pattern becomes more visible.
Results above with a dir light at intensity 10 and a floor (roughness: 0.15, metallic: 0.75).
Clamping the D term of the brdf to 0->1 helped but that's not physically correct.
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