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move on to .cube lut postprocessing format instead of .png (check is it applied to linear or gamma colors?)
Some notes on tonemapping. Currently tonemapping can happen in postprocessing final (and not in blit), in blit (if not postprocessing) and in material shader (if output encoding is gamma and you draw to texture aka not blit to screen).
The text was updated successfully, but these errors were encountered:
To get rid of legacy use cases i propose we simplify postpro settings a bit:
Needs thinking and check
Nice to have
Some notes on tonemapping. Currently tonemapping can happen in postprocessing final (and not in blit), in blit (if not postprocessing) and in material shader (if output encoding is gamma and you draw to texture aka not blit to screen).
The text was updated successfully, but these errors were encountered: