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I've started working on MVP for Render Graphs b17d58d
It's a very basic implementation where all the resources are allocated manually and there is no actual dependencies between passes in the render graph. We simply pass textures by value to whenever they should be used.
I've started working on MVP for Render Graphs b17d58d
It's a very basic implementation where all the resources are allocated manually and there is no actual dependencies between passes in the render graph. We simply pass textures by value to whenever they should be used.
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