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KCA-kai consume much more resources during combat #11
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It depends on if you're willing to sacrifice accurate fleet position detection. Sacrifices had to be made to support the new combat model which fires multiple searches per second for fleet location identification, and one of them is the additional strain on the hardware. You can turn this down by overriding the |
Renaming the ticket so it's a bit more accurate... |
Gonna try |
I should also note that you will see higher CPU usages at many points because kcauto-kai uses multithreading for certain checks, which will also put additional strain on the CPU. |
Got 4 cores with ~98% load, 8G RAM and 128M VRAM. KC3Kai freezes the screen often, so I've disabled it. Does someone use KVM for the gaming? |
This value is hard coded for now but you could try commenting out L28 in sikuli.Settings.RepeatWaitTime = 0 It'll set the repeat wait time to the default value of 1 (see RaiMan/SikuliX-2014#289) |
Will try Update: Solution: |
To be resolved in #14. |
So it comes to my attention that during combat the VM slows down and lags constantly. Checking process manager turns out that 100% CPU is being used. So I did a quick test with KCA and KCAK(KCA-kai) and take results for most basic functions of KCA:
KCAK: Pre-sortie: 45-80%, while during battle and post-battle screen: 75-100%
Spec:
intel i5 6300HQ 2.3GHz turbo 3.2GHz - 2 Core 100% exec cap
1536MB RAM
128MB VRAM
So is the additional constant check of KCAK causing the spike in CPU consumption? And can it be optimized like current KCA fork?
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