From 4ebbd329673b47eeca0d072de404f74b9657e48d Mon Sep 17 00:00:00 2001 From: Martin Pecka Date: Sat, 3 Feb 2024 09:59:48 +0100 Subject: [PATCH] Added link to collidergen --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 34bb434..fcc998b 100644 --- a/README.md +++ b/README.md @@ -84,9 +84,8 @@ spheres and cylinders (which are fast to process), or you can use **convex** meshes (these are much worse performance-wise). If you pass a non-convex mesh, its convex hull will be used for the tests. Don't forget that each link can have multiple `` tags. If you do not have time to convert your -meshes to the basic shapes (there is probably no good tool for it :(, just trial -and error with restarting RViz), try to at least reduce the number of triangles -in your meshes. You can use your high-quality meshes in `` tags. +meshes to the basic shapes, try to at least reduce the number of triangles +in your meshes. You can use your high-quality meshes in `` tags. To simplify your model to primitive shapes, you can either manually edit the URDF, or you can utilize [ColliderGen](https://github.com/cole-bsmr/collidergen). #### Model inflation