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Possibility of choosing quality versus speed trade-offs to decrease frame processing times? #42
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Hi Mathieu, Thank you very much! And apologies for the late reply. I would suggest that you profile the code (e.g. run the Visual Studio profiler), and see in what function it spends most of the time. The fitting from eos, and the mesh, shouldn't be a slow-down, that should be less than 5ms per frame. If that's an issue there's some parameters that you can tune when calling the If you're interested in a commercial solution, you could drop me an email, we're working on most of these things (or have already solved some of them). |
Hi Patrik Ok, thanks for your answer :) Regards |
Hi
First of all, thanks for the great work you are doing with 4dface and all the other related libraries.
I ran the latest pre-built release and it works correctly, however the example runs at about 5 FPS.
I have the following question: what would be the best ways / parameters that could be tweaked to decrease processing times, at the expense of losing some of the accuracy?
For example:
These the specs of the machine I'm using:
Regards
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