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After login, the current user is null Unity 2020.3.11
Steps to reproduce
_parseClient = new ParseClient("myAppId", "http://localhost:1337/parse/", "",
new LateInitializedMutableServiceHub { },
new MetadataMutator
{
EnvironmentData = new EnvironmentData { OSVersion = SystemInfo.operatingSystem, Platform = $"Unity {Application.unityVersion} on {SystemInfo.operatingSystemFamily}", TimeZone = TimeZoneInfo.Local.StandardName },
HostManifestData = new HostManifestData { Name = Application.productName, Identifier = Application.productName, ShortVersion = Application.version, Version = Application.version }
},
new AbsoluteCacheLocationMutator
{
CustomAbsoluteCacheFilePath = $"{Application.persistentDataPath.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}Parse.cache"
}
);
Debug.Log($"{Application.persistentDataPath.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}Parse.cache");
_parseClient.Publicize();
var loginResult = await _parseClient.UserController.LogInAsync(SystemInfo.deviceUniqueIdentifier, SystemInfo.deviceUniqueIdentifier, new LateInitializedMutableServiceHub { }); //login result not null
var currenSession = await _parseClient.GetCurrentSessionAsync(); //currentSession == null
var currentUser = _parseClient.GetCurrentUser();//currentUser == null
Actual Outcome
var currentUser = _parseClient.GetCurrentUser();//currentUser == null
Expected Outcome
var currentUser = _parseClient.GetCurrentUser();//currentUser != null
Environment
Server
Parse Server version: ^4.5.0
Operating system: Windows 10
Local or remote host (AWS, Azure, Google Cloud, Heroku, Digital Ocean, etc): Local (http://localhost:1337/parse/)
Database
System (MongoDB or Postgres): MongoDB
Database version: N/A
Local or remote host (MongoDB Atlas, mLab, AWS, Azure, Google Cloud, etc): remote MongoDB Atlas
Client
Parse .NET SDK version: v2.0.0-develop-1
The text was updated successfully, but these errors were encountered:
chamboryk
changed the title
[v2.0.0-develop-1] await _parseClient.UserController.LogInAsync(/*Params*/) == null
[v2.0.0-develop-1] await _parseClient.GetCurrentUser();//currentUser == null after logIn
Oct 3, 2021
Any update on this bug? What is the best way to fix or create a workaround for this? I saw that when I use this cmd _parseClient.GetCurrentUser().SessionToken; I received the Token when the Login is Successful, otherwise I get null, would checking this be a good alternative to proceed with login validation?
mtrezza
changed the title
[v2.0.0-develop-1] await _parseClient.GetCurrentUser();//currentUser == null after logIn
Error await _parseClient.GetCurrentUser();//currentUser == null after logIn
Feb 6, 2022
mtrezza
changed the title
Error await _parseClient.GetCurrentUser();//currentUser == null after logIn
Await _parseClient.GetCurrentUser is null after logIn
Feb 6, 2022
mtrezza
changed the title
Await _parseClient.GetCurrentUser is null after logIn
Await _parseClient.GetCurrentUser is null after login
Feb 6, 2022
New Issue Checklist
Issue Description
After login, the current user is null Unity 2020.3.11
Steps to reproduce
Actual Outcome
var currentUser = _parseClient.GetCurrentUser();//currentUser == null
Expected Outcome
var currentUser = _parseClient.GetCurrentUser();//currentUser != null
Environment
Server
Database
Client
The text was updated successfully, but these errors were encountered: