diff --git a/Tuto/How export assets from Blender.md b/Tuto/How export assets from Blender.md index 96e3bb98..f3010bb6 100644 --- a/Tuto/How export assets from Blender.md +++ b/Tuto/How export assets from Blender.md @@ -3,12 +3,14 @@ We will see how to define the assets to export 1. Open Tool panel in 3D View (T), clic to Unreal engine 4 category and go in Object Properties panel + 2. Select the asset you want to export and set the Export type property on "Export recursive". Now repeat the task for all the objects you want to export. + - An asset can contain multiple collider shapes but each collider must use a different object - Each objects that has this property will export with all its children in a Fbx file. if you don't want export the child set "Not exported" Export type property to the child. else keep "Auto". - The center the scene of the Fbx file will be equal to the origin point location of the object in blender. The position of the object in the Blender scene does not matter. - For the Skeletal mesh you need set the Armature as Export recursive. - + # Import properties It is possible to define parameters for importing your assets into the Object Import Properties panel, but this only works with importing via UnrealEnginePython