From db7e8cfe25482b9d3ecf9b7c165adb7d641c1a62 Mon Sep 17 00:00:00 2001 From: BleuRaven Date: Sat, 15 Sep 2018 23:50:02 +0200 Subject: [PATCH] Update README.md --- README.md | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index fbc53681..e9f197ee 100644 --- a/README.md +++ b/README.md @@ -2,15 +2,10 @@ This addons allows you to export content created with Blender to Unreal Engine 4 # How it works -Working on object packs for Unreal Engine 4 can be complicated with Blender. That's why I created the Addons "Blender for UnrealEngine". It simplifies the procedure of the export, allows to export all the Assets of a scene at the same time, distributed them in a proper tree structure in correlation with the UnrealEngine Pipeline. - -- No need to place the object in the center of the scene in different layers to see something. Objects will export using their own origin - point as origin instead of the scene. -- It is possible to choose for each object how it should be exported. -- About SkeletalMesh it is possible to choose precisely the different animations that need to be exported. -- The addon also allows you to add Collisions Shapes and Socket to your StaticMesh directly in Blender -- Also includes a potential error checker to avoid problems with exporting. -- This Addon was created for Unreal Engine 4, but it also works for any other game engine that handles fbx files. The nomenclature being - - modifiable you can use any naming convention for organizing your assets. -- You can also choose which type of assets should be exported. +Working on object packs for Unreal Engine 4 can be complicated with Blender. That's why I created the Addons "Blender for UnrealEngine". It simplifies the procedure of the export, allows to export all the Assets of a scene at the same time, distributed them in a proper tree structure in correlation with the UnrealEngine Pipeline. +The socket and collision shapes is done directly in Blender. +You can choose precisely the different animations that need to be exported. +Also tha addon includes a potential error checker to avoid problems with exporting. You can see tuto and doc here: How export assets from blender: [Link](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/blob/master/Tuto/How%20export%20assets%20from%20Blender.md)