From 98e6ee27483a47d6fafad4ea7339966857d041b1 Mon Sep 17 00:00:00 2001 From: oxido21 Date: Tue, 16 Jul 2019 11:39:15 +0300 Subject: [PATCH] Update README.md --- README.md | 47 ++++++++++++++++++++++++++++++----------------- 1 file changed, 30 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index 96a4fbab..a6076f1d 100644 --- a/README.md +++ b/README.md @@ -1,22 +1,35 @@ -# Blender For Unreal Engine -This addons allows you to export content created with Blender to Unreal Engine 4. +Blender For Unreal Engine +This Add-on allows you to export content created with Blender to Unreal Engine 4. +Video: https://youtu.be/YLOZZIlhgaM +It works with Blender 2.8 and earlier versions -# How it works -Working on object packs for Unreal Engine 4 can be complicated with Blender. That's why I created the Addons "Blender for UnrealEngine". It simplifies the procedure of the export, allows to export all the Assets of a scene at the same time, distributed them in a proper tree structure in correlation with the UnrealEngine Pipeline. +How it works +Working on object packs for Unreal Engine 4 can be tedious with Blender. That's why I created the Add-on: "Blender for UnrealEngine". It simplifies the method of exporting from Blender to Unreal Engine 4 by allowing you to export all the assets of a scene at the same time. It even automatically distributes them in a proper tree structure in correlation with the Unreal Engine 4 pipeline! -The socket and collision shapes is done directly in Blender. -You can choose precisely the different animations that need to be exported. -Also the addon includes a potential error checker to avoid problems with exporting. -And since the last version it is possible to generate scripts for unreal who will import the assets or generate level sequencer. +Sockets and collision shapes are created directly in Blender. You can precisely choose which animations need to be exported. It includes a error checker to prevent potential problems and generate python scripts that can be used in Unreal Engine 4 to import the Camera Objects and Animations from your Blender project to a Level Sequence in Unreal Engine 4. All Camera Objects and their animations will import as Camera Actors. + +You can see the tutorials and documentation here: + +How export assets from blender +How import assets from Blender to Unreal +Installation +Download addon : +Rev 0.2.3c for Blender 2.8 +Rev 0.2.3c for Blender 2.7 +Or previous versions : Releases page + + + +Open User Preferences (Ctrl+Alt+U) and under Add-ons, click Install from File. Then navigate to the .zip file you downloaded and select it. -You can see tuto and doc here: - - [How export assets from blender](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/blob/master/Tuto/How%20export%20assets%20from%20Blender.md)
- - [How import assets from Blender to Unreal](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/blob/master/Tuto/How%20import%20assets%20from%20Blender%20to%20Unreal.md) -# Installation -1. Download the latest release https://github.com/xavier150/Blender-For-UnrealEngine-Addons/releases -2. Open User Preferences (Ctrl+Alt+U) and under Add-ons, click Install from File. Then navigate to the file you downloaded and select it. - 3. It should now appear in the window and you can tick the checkbox in the upper right to enable it. - -If you would like to have the add-on enabled every time you start Blender, click Save User Settings at the bottom. + + +If you would like to have the Add-on enabled every time you start Blender, click Save User Settings at the bottom of the user settings window +You can found the addons in the right side panel (N) + + +Other +About the next version: Trello +If you want support me you can buy the addon on gumroad or blendermarket