diff --git a/Release log.txt b/Release log.txt new file mode 100644 index 00000000..e37127b4 --- /dev/null +++ b/Release log.txt @@ -0,0 +1,44 @@ +== Rev 0.1.3 == + +Initial release. + +== Rev 0.1.5 == + +- Keeps all user and scene settings after export. +- More export customizations. +- Exporting animation with a single frame is no longer a problem. + +== Rev 0.1.7 == + +- More export customizations. +- Fixed: Hidden objects were not exported. +- Fixed: Error if no object is active. +- Fixed: UE4Collision materials are black. +- Optimized Code. + +== Rev 0.1.8 == + +- More export customizations. +- More export feedback info. +- New button "correct bad property". +- New button "check potential error". +- Fixed: Export fail with hidden layers. +- Fixed: Wrong exported animation time. +- Fixed: ShapesKeys to MorphTargets not exported +- Fixed: No Smoothing for skeletal mesh + +== Rev 0.1.9b == + +- Update button "check potential error": Largest list of potential problems +- New button "Update hierarchy names": Allows to automatically replace the name of a collision/socket by the name of its corresponding parent object, so that it will be recognized in UE4. +- New export properties for Actions: New options to precisely select the animations that need to be exported with the armature. +- New nomenclature properties: It is now possible to choose the different Asset types that must be exported. +- New FBX properties: Anim sampling Rate. +- New Assets types : Pose AnimationSequence and Camera. +- New button "Copy Camera Cuts to clipboard": Allows copying camera cuts from Blender and pasting them into the sequencer of Unreal Engine. +- Fixed: Not selectable objects were not exported. +- Fixed: The collision material and not transparent with GLSL mat in Cycle. +- Removed: Select panel. +- More feedback info. +- Optimized Code. +- Other small changes.