From 4b276248c1786f4d888e3cf359b1f9ca9aaaeedb Mon Sep 17 00:00:00 2001 From: BleuRaven Date: Sat, 15 Sep 2018 23:54:27 +0200 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e9f197ee..00315d37 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,7 @@ Working on object packs for Unreal Engine 4 can be complicated with Blender. Tha The socket and collision shapes is done directly in Blender. You can choose precisely the different animations that need to be exported. Also tha addon includes a potential error checker to avoid problems with exporting. +And since the last version it is possible to generate scripts for unreal who will import the assets or generate level sequencer You can see tuto and doc here: How export assets from blender: [Link](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/blob/master/Tuto/How%20export%20assets%20from%20Blender.md)