From 2307cd1b5fbb16fe504f3fb845fbf35d405d0b07 Mon Sep 17 00:00:00 2001 From: BleuRaven Date: Sat, 15 Sep 2018 23:24:36 +0200 Subject: [PATCH] Add files via upload --- Release log.txt | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/Release log.txt b/Release log.txt index e37127b4..f4eee3a3 100644 --- a/Release log.txt +++ b/Release log.txt @@ -42,3 +42,30 @@ Initial release. - More feedback info. - Optimized Code. - Other small changes. + +== Rev 0.2.0 == + +- New script generator for importing assets into unreal +- New script generator for importing sequencer into unreal +- New export log +- Now the animation can be exported without having to export the skeletal mesh with +- Now the export quality of animations is managed directly in the object with SampleAnimForExport and SimplifyAnimForExport properties +- Update button "check potential error": Largest list of potential problems +- Correct bad properties and update hitachi buttons were included in check potentail error button +- check potentail error button was moved to the export panel +- Potential error(s) are now displaying in a popup +- Optimized Code. (Multi files) +- Optimized UI +- ExportCameraPacked removed (the cameras in pack have been removed because they pose too much problem for the definition of the parameters between each camera) +- Now the camera are exported with additional tracks. fov (FocalLength), Aperture (F-stop), and Focus Distance +It is now possible to force the duration of an animation according to the scene or custom value +- Copy/Paste CameraCut code text has been removed +- Now "Export (FBX property)" panel are now named "Nomenclature" +- New data in Nomenclature panel +- Fixed: Bad file name make script fail. Now the not allowed characters are delete it in filename during export) +- Fixed: The object without animation_data make script fail +- Fixed: The camera was exported with a size 100 times too large. Now a temporary size is applied during export on delta_scale +- Fixed: Sockets can have custom name and a temporary size is applied during export on delta_scale +- Fixed: les animation de type pose etais exporter avec le mauvais prefix +- Fixed: The Force StaticMesh option did not work +- Other small changes.