From 04b45bc610587a9ba873bd86d97b5eaa0d98d5f8 Mon Sep 17 00:00:00 2001 From: BleuRaven Date: Sun, 16 Sep 2018 15:48:20 +0200 Subject: [PATCH] Update README.md --- README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 00315d37..aaaa2eee 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,13 @@ # Blender For Unreal Engine -This addons allows you to export content created with Blender to Unreal Engine 4 +This addons allows you to export content created with Blender to Unreal Engine 4. # How it works -Working on object packs for Unreal Engine 4 can be complicated with Blender. That's why I created the Addons "Blender for UnrealEngine". It simplifies the procedure of the export, allows to export all the Assets of a scene at the same time, distributed them in a proper tree structure in correlation with the UnrealEngine Pipeline. -The socket and collision shapes is done directly in Blender. +Working on object packs for Unreal Engine 4 can be complicated with Blender. That's why I created the Addons "Blender for UnrealEngine". It simplifies the procedure of the export, allows to export all the Assets of a scene at the same time, distributed them in a proper tree structure in correlation with the UnrealEngine Pipeline. + +The socket and collision shapes is done directly in Blender. You can choose precisely the different animations that need to be exported. -Also tha addon includes a potential error checker to avoid problems with exporting. -And since the last version it is possible to generate scripts for unreal who will import the assets or generate level sequencer +Also the addon includes a potential error checker to avoid problems with exporting. +And since the last version it is possible to generate scripts for unreal who will import the assets or generate level sequencer. You can see tuto and doc here: How export assets from blender: [Link](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/blob/master/Tuto/How%20export%20assets%20from%20Blender.md)