-
Notifications
You must be signed in to change notification settings - Fork 152
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature request: 16-bit DLL thunking #1325
Comments
It's possible but would be rather difficult. Even Microsoft themselves didn't try to make that work in ntvdm. Winevdm would have to be able to load itself into other win32 processes. |
I understand. I just thought that this could help fix compatibility issues with these programs. Guess that I shall just have to try to fix them myself! |
On another note, I'd like to say that it's nice how WineVDM runs certain programs better than NTVDM. For example, some programs have sound working in WineVDM, but not in NTVDM. |
Still, it would be a way to fix compatibility problems with 32-bit programs that use 16-bit DLLs! |
Maybe add a way to launch win32 programs via OTVDM so that the programs runs normally (aka as a regular win32 program), but can load win16 dlls. |
Another question: Does setting WINVER to 4.9 set the program to Windows Me mode? Also, why can't I run Windows 1.x programs by clicking on the files, but I can when I use MS-DOS Executive? Update: Answer to second question here now found in: Still, as I just said, they can be run by using the MS-DOS Executive from Windows 3.0, or by dragging them onto otvdmw.exe. |
So, any news yet? I really want to be able to play these games with no issues on Windows 11 and not have to use a VM for these. |
Would it be possible to make WineVDM interact also with 32-bit programs that use 16-bit DLLs and thunk them to the programs?
The text was updated successfully, but these errors were encountered: