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Lets say you tell the system there are 5 guests. Currently you would have to make the objects and screen objects by hand.
I am proposing Guest spawning. When there are 0 Guests, all the guest objects would be deleted. If you say there a 5 guest like above, then the system would automatically create 5 guest objects using default values. Then it would add 5 controls to represent those guests to screens.
Some screens would not want to represent people, so it would become a setting on the Screen object type.
The text was updated successfully, but these errors were encountered:
For people who do not like the system trying to guess where they are and get it wrong, an unidentified person could spawn to represent the room's occupants and leave the proper people alone. This maybe more justified than messing with guess at this time.
Lets say you tell the system there are 5 guests. Currently you would have to make the objects and screen objects by hand.
I am proposing Guest spawning. When there are 0 Guests, all the guest objects would be deleted. If you say there a 5 guest like above, then the system would automatically create 5 guest objects using default values. Then it would add 5 controls to represent those guests to screens.
Some screens would not want to represent people, so it would become a setting on the Screen object type.
The text was updated successfully, but these errors were encountered: