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Is your feature request related to a problem? Please describe.
I know that the 'OnPlayerClickTextDraw' function exists, and somehow it can be solved with that, but why couldn't this be simplified?
Describe the solution you'd like
Adding these two functions:
OnPlayerCancelTextDrawSelection(playerid)
OnPlayerCancelPlayerTextDrawSelection(playerid)
Describe alternatives you've considered
Perhaps there is no need to explain too much; it's quite clear. These are called when the player presses the 'ESC' key or when the CancelSelectTextDraw(playerid); function is invoked."
The text was updated successfully, but these errors were encountered:
What's simpler than the current callbacks being triggered with INVALID_TEXT_DRAW ? There's no need for two more new callbacks IMO.
It's possible that you don't need this functionality, but there are others besides you who may need it. Just because you don't need it doesn't mean taking away the opportunity from others!
Is your feature request related to a problem? Please describe.
I know that the 'OnPlayerClickTextDraw' function exists, and somehow it can be solved with that, but why couldn't this be simplified?
Describe the solution you'd like
Adding these two functions:
OnPlayerCancelTextDrawSelection(playerid)
OnPlayerCancelPlayerTextDrawSelection(playerid)
Describe alternatives you've considered
Perhaps there is no need to explain too much; it's quite clear. These are called when the player presses the 'ESC' key or when the CancelSelectTextDraw(playerid); function is invoked."
The text was updated successfully, but these errors were encountered: