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Releases: okx-code/civmodern

v1.6.6

17 Nov 17:28
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  • Completely refactor config screens (Thanks @Protonull )
  • Fix bug where player name renders incorrectly on the radar

v1.6.5 - update to 1.21.1

21 Aug 19:48
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Update to 1.21.1

Thanks @Protonull

v1.6.4 Update to 1.20.6

18 Aug 17:21
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Update to 1.20.6

v1.6.3 Fix regressions caused by the 1.20 update

18 Jul 18:15
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  • All items on the radar now render properly instead of being dark sometimes
  • The radar config screen is now fully transparent again, allowing you to see the radar more easily.

v1.6.2 Performance and hooks

17 Jun 20:25
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  • Replaced event system with something less brittle.

  • Added Parchment mappings for easier development.

  • Added ModMenu and native Forge mod-list support.

  • Improved compacted-item rendering performance.

v1.6.1 Update to 1.20.4

10 May 17:09
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Update to 1.20.4

v1.6 Update to 1.20

29 Dec 00:51
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v1.5.1 CivMC new rules

26 Feb 18:42
037e655
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For the CivMC version:

  • Radar now shows distance (with X and Z) to other player instead of their Y coordinate
  • Radar appear/disappear messages no longer contain the Y coordinate
  • Clicking the appear/disappear message uses your Y coordinate for the waypoint instead of theirs.

The non-CivMC version is unchanged.

Please ensure that if you play on CivMC you download the JAR file with civmc in the name, doing otherwise is against the rules.

v1.5

24 Feb 21:52
b7f4a42
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  • Fix config not saving if "Done" button is pressed (instead of pressing escape)
  • Add slider for background transparency in the radar config menu
  • Radar now displays items
  • Add button to disable showing items

v1.4.3

01 Nov 00:00
92faa08
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  • The ice road macro no longer jumps if you are riding a horse or other vehicle