Releases: okx-code/civmodern
Releases · okx-code/civmodern
v1.6.6
v1.6.5 - update to 1.21.1
Update to 1.21.1
Thanks @Protonull
v1.6.4 Update to 1.20.6
Update to 1.20.6
v1.6.3 Fix regressions caused by the 1.20 update
- All items on the radar now render properly instead of being dark sometimes
- The radar config screen is now fully transparent again, allowing you to see the radar more easily.
v1.6.2 Performance and hooks
-
Replaced event system with something less brittle.
-
Added Parchment mappings for easier development.
-
Added ModMenu and native Forge mod-list support.
-
Improved compacted-item rendering performance.
v1.6.1 Update to 1.20.4
Update to 1.20.4
v1.6 Update to 1.20
- Update to 1.20.1
- Ice road macro now snaps pitch #9 @KingColton1
v1.5.1 CivMC new rules
For the CivMC version:
- Radar now shows distance (with X and Z) to other player instead of their Y coordinate
- Radar appear/disappear messages no longer contain the Y coordinate
- Clicking the appear/disappear message uses your Y coordinate for the waypoint instead of theirs.
The non-CivMC version is unchanged.
Please ensure that if you play on CivMC you download the JAR file with civmc
in the name, doing otherwise is against the rules.