Simple memory manager made in C++/WinAPI (can be used for example in game hacking).
- CMemory(const std::string ProcessName) [constructor] - opens handle to process via ProcessId by name.
- CMemory() [constructor] - use that if you dont want to open a handle instantly. You need to change m_strProcessName manually before calling another functions.
- GetProcessId() - returns process's id as DWORD.
- GetProcessHandle() - opens a handle to process.
- GetProcessBaseAddr() - returns process's base addres as DWORD (base address of first module).
- GetModuleInformation(const std::string ModuleName, ModuleInfo& mInfo) - returns information of module by name.
struct ModuleInfo
{
DWORD dwModBaseAddr, dwModSize;
};
- Read(DWORD dwAddress) - wrapper to WinAPI's ReadProcessMemory function.
- Write(DWORD dwAddress, t val) - wrapper to WinAPI's WriteProcessMemory function.
CMemory memory("process.exe");
std::cout << " Process id: " << memory.GetProcessId() << std::endl;
ModuleInfo modExample;
memory.GetModuleInformation("example.dll", modClient);
Code | Information |
---|---|
0 | String m_strProcessName is null. |
1 | Cannot create Process/Module snapshot. |
2 | Cannot find Process by name. |
3 | Cannot find Module by name. |